The current implementation for RTP send isn't optimised for sending MTU
bytes of data like rtp-native. For eg. if MTU is 1280 bytes and we have
to send 1276 bytes, two packets are send out one of 1268 bytes and other
of 8 bytes. Sending out a packet of 8 bytes has a significant overhead
and we should be sending MTU bytes of data.
Fix this by accumulating MTU bytes of data and sending data only on
accumulation of MTU worth of data.
In the current scenario of reading samples from the appsink, it is
observed that we do not actually read all the data available in the
appsink to read. This results in a choppy sound or heard as gaps in
the playback.
The underlying reason for this happening is as follows. Let's say
the appsink new sample callback is called 2-3 times, but, with the
underlying fdsem post machinery when pa_rtp_recv eventually gets
called, there would be those 2-3 samples to read. However, we were
only reading one sample in the current implementation.
Fix this by reading all samples from the appsink in a loop, coalescing
them and then writing to the memchunk.
Fixes: https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/issues/889
Signed-off-by: Sanchayan Maity <sanchayan@asymptotic.io>
This adds a GStreamer-based RTP implementation to replace our own. The
original implementation is retained for cases where it is not possible
to include GStreamer as a dependency.
The idea with this is to be able to start supporting more advanced RTP
features such as RTCP, non-PCM audio, and potentially synchronised
playback.
Signed-off-by: Arun Raghavan <arun@arunraghavan.net>