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sink, source: Add a latency offset which is inherited from the port
A latency offset variable was added to the sink/source struct. Also a function was introduced to update the latency offset of the sink/source and a new message type was introduced so we can send the latency offset to the IO thread. The latency offset is automatically populated with the latency from the currently active port.
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5 changed files with 92 additions and 0 deletions
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@ -113,6 +113,9 @@ struct pa_source {
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pa_device_port *active_port;
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pa_atomic_t mixer_dirty;
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/* The latency offset is inherited from the currently active port */
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pa_usec_t latency_offset;
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unsigned priority;
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/* Called when the main loop requests a state change. Called from
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@ -209,6 +212,9 @@ struct pa_source {
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pa_usec_t fixed_latency; /* for sources with PA_SOURCE_DYNAMIC_LATENCY this is 0 */
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/* This latency offset is a direct copy from s->latency_offset */
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pa_usec_t latency_offset;
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/* Delayed volume change events are queued here. The events
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* are stored in expiration order. The one expiring next is in
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* the head of the list. */
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@ -254,6 +260,7 @@ typedef enum pa_source_message {
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PA_SOURCE_MESSAGE_SET_MAX_REWIND,
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PA_SOURCE_MESSAGE_SET_PORT,
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PA_SOURCE_MESSAGE_UPDATE_VOLUME_AND_MUTE,
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PA_SOURCE_MESSAGE_SET_LATENCY_OFFSET,
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PA_SOURCE_MESSAGE_MAX
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} pa_source_message_t;
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@ -335,6 +342,8 @@ void pa_source_update_flags(pa_source *s, pa_source_flags_t mask, pa_source_flag
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/*** May be called by everyone, from main context */
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void pa_source_set_latency_offset(pa_source *s, pa_usec_t offset);
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/* The returned value is supposed to be in the time domain of the sound card! */
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pa_usec_t pa_source_get_latency(pa_source *s);
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pa_usec_t pa_source_get_requested_latency(pa_source *s);
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