Documentation for the threaded main loop API.

git-svn-id: file:///home/lennart/svn/public/pulseaudio/trunk@892 fefdeb5f-60dc-0310-8127-8f9354f1896f
This commit is contained in:
Pierre Ossman 2006-05-17 11:07:16 +00:00
parent 71f681aa43
commit d4d1e5edf7
3 changed files with 215 additions and 5 deletions

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* pa_mainloop_api structure. * pa_mainloop_api structure.
* *
* To actually be able to use these functions, an implementation needs to * To actually be able to use these functions, an implementation needs to
* be coupled to the abstraction. There are two of these shipped with * be coupled to the abstraction. There are three of these shipped with
* polypaudio, but any other can be used with a minimal ammount of work, * polypaudio, but any other can be used with a minimal ammount of work,
* provided it supports the three basic events listed above. * provided it supports the three basic events listed above.
* *
* The implementations shipped with polypaudio are: * The implementations shipped with polypaudio are:
* *
* \li \subpage mainloop - A minimal but fast implementation based on poll(). * \li \subpage mainloop - A minimal but fast implementation based on poll().
* \li \subpage threaded_mainloop - A special version of the previous
* implementation where all of Polypaudio's
* internal handling runs in a separate
* thread.
* \li \subpage glib-mainloop - A wrapper around GLIB's main loop. Available * \li \subpage glib-mainloop - A wrapper around GLIB's main loop. Available
* for both GLIB 1.2 and GLIB 2.x. * for both GLIB 1.2 and GLIB 2.x.
* *

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* based style or if you want to use the advanced features of the * based style or if you want to use the advanced features of the
* polypaudio API. A guide can be found in \subpage async. * polypaudio API. A guide can be found in \subpage async.
* *
* By using the built-in threaded main loop, it is possible to acheive a
* pseudo-synchronous API, which can be useful in synchronous applications
* where the simple API is insufficient. See the \ref async page for
* details.
*
* \section thread_sec Threads * \section thread_sec Threads
* *
* The polypaudio client libraries are not designed to be used in a * The polypaudio client libraries are not designed to be used in a
@ -73,12 +78,12 @@
* safe. * safe.
* *
* To use a the libraries in a threaded environment, you must assure that * To use a the libraries in a threaded environment, you must assure that
* all objects are only used in the same thread they were created in. * all objects are only used in one thread at a time. Normally, this means
* Normally, this means that all objects belonging to a single context * that all objects belonging to a single context must be accessed from the
* must be accessed from the same thread. * same thread.
* *
* The included main loop implementation is also not thread safe. Take care * The included main loop implementation is also not thread safe. Take care
* to make sure event lists are not manipulated when any library code is * to make sure event lists are not manipulated when any other code is
* using the main loop. * using the main loop.
* *
* \section pkgconfig pkg-config * \section pkgconfig pkg-config

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PA_C_DECL_BEGIN PA_C_DECL_BEGIN
/** \page threaded_mainloop Threaded Main Loop
*
* \section overv_sec Overview
*
* The threaded main loop implementation is a special version of the primary
* main loop implementation (see \ref mainloop). For the basic design, see
* its documentation.
*
* The added feature in the threaded main loop is that it spawns a new thread
* that runs the real main loop. This allows a synchronous application to use
* the asynchronous API without risking to stall the Polypaudio library.
*
* \section creat_sec Creation
*
* A pa_threaded_mainloop object is created using pa_threaded_mainloop_new().
* This will only allocate the required structures though, so to use it the
* thread must also be started. This is done through
* pa_threaded_mainloop_start(), after which you can start using the main loop.
*
* \section destr_sec Destruction
*
* When the Polypaudio connection has been terminated, the thread must be
* stopped and the resources freed. Stopping the thread is done using
* pa_threaded_mainloop_stop(), which must be called without the lock (see
* below) held. When that function returns, the thread is stopped and the
* pa_threaded_mainloop object can be freed using pa_threaded_mainloop_free().
*
* \section lock_sec Locking
*
* Since the Polypaudio API doesn't allow concurrent accesses to objects,
* a locking scheme must be used to guarantee safe usage. The threaded main
* loop API provides such a scheme through the functions
* pa_threaded_mainloop_lock() and pa_threaded_mainloop_unlock().
*
* The lock is recursive, so it's safe to use it multiple times from the same
* thread. Just make sure you call pa_threaded_mainloop_unlock() the same
* number of times you called pa_threaded_mainloop_lock().
*
* The lock needs to be held whenever you call any Polypaudio function that
* uses an object associated with this main loop. Make sure you do not hold
* on to the lock more than necessary though, as the threaded main loop stops
* while the lock is held.
*
* Example:
*
* \code
* void my_check_stream_func(pa_threaded_mainloop *m, pa_stream *s) {
* pa_stream_state_t state;
*
* pa_threaded_mainloop_lock(m);
*
* state = pa_stream_get_state(s);
*
* pa_threaded_mainloop_unlock(m);
*
* if (state == PA_STREAM_READY)
* printf("Stream is ready!");
* else
* printf("Stream is not ready!");
* }
* \endcode
*
* \section cb_sec Callbacks
*
* Callbacks in Polypaudio are asynchronous, so they require extra care when
* using them together with a threaded main loop.
*
* The easiest way to turn the callback based operations into synchronous
* ones, is to simply wait for the callback to be called and continue from
* there. This is the approach chosen in Polypaudio's threaded API.
*
* \subsection basic_subsec Basic callbacks
*
* For the basic case, where all that is required is to wait for the callback
* to be invoked, the code should look something like this:
*
* Example:
*
* \code
* static void my_drain_callback(pa_stream*s, int success, void *userdata) {
* pa_threaded_mainloop *m;
*
* m = (pa_threaded_mainloop*)userdata;
* assert(m);
*
* pa_threaded_mainloop_signal(m, 0);
* }
*
* void my_drain_stream_func(pa_threaded_mainloop *m, pa_stream *s) {
* pa_operation *o;
*
* pa_threaded_mainloop_lock(m);
*
* o = pa_stream_drain(s, my_drain_callback, m);
* assert(o);
*
* while (pa_operation_get_state(o) != OPERATION_DONE)
* pa_threaded_mainloop_wait(m);
*
* pa_operation_unref(o);
*
* pa_threaded_mainloop_unlock(m);
* }
* \endcode
*
* The main function, my_drain_stream_func(), will wait for the callback to
* be called using pa_threaded_mainloop_wait().
*
* If your application is multi-threaded, then this waiting must be done
* inside a while loop. The reason for this is that multiple threads might be
* using pa_threaded_mainloop_wait() at the same time. Each thread must
* therefore verify that it was its callback that was invoked.
*
* The callback, my_drain_callback(), indicates to the main function that it
* has been called using pa_threaded_mainloop_signal().
*
* As you can see, both pa_threaded_mainloop_wait() may only be called with
* the lock held. The same thing is true for pa_threaded_mainloop_signal(),
* but as the lock is held before the callback is invoked, you do not have to
* deal with that.
*
* The functions will not dead lock because the wait function will release
* the lock before waiting and then regrab it once it has been signaled.
* For those of you familiar with threads, the behaviour is that of a
* condition variable.
*
* \subsection data_subsec Data callbacks
*
* For many callbacks, simply knowing that they have been called is
* insufficient. The callback also receives some data that is desired. To
* access this data safely, we must extend our example a bit:
*
* \code
* static int *drain_result;
*
* static void my_drain_callback(pa_stream*s, int success, void *userdata) {
* pa_threaded_mainloop *m;
*
* m = (pa_threaded_mainloop*)userdata;
* assert(m);
*
* drain_result = &success;
*
* pa_threaded_mainloop_signal(m, 1);
* }
*
* void my_drain_stream_func(pa_threaded_mainloop *m, pa_stream *s) {
* pa_operation *o;
*
* pa_threaded_mainloop_lock(m);
*
* o = pa_stream_drain(s, my_drain_callback, m);
* assert(o);
*
* while (pa_operation_get_state(o) != OPERATION_DONE)
* pa_threaded_mainloop_wait(m);
*
* pa_operation_unref(o);
*
* if (*drain_result)
* printf("Success!");
* else
* printf("Bitter defeat...");
*
* pa_threaded_mainloop_accept(m);
*
* pa_threaded_mainloop_unlock(m);
* }
* \endcode
*
* The example is a bit silly as it would probably have been easier to just
* copy the contents of success, but for larger data structures this can be
* wasteful.
*
* The difference here compared to the basic callback is the 1 sent to
* pa_threaded_mainloop_signal() and the call to
* pa_threaded_mainloop_accept(). What will happen is that
* pa_threaded_mainloop_signal() will signal the main function and then stop.
* The main function is then free to use the data in the callback until
* pa_threaded_mainloop_accept() is called, which will allow the callback
* to continue.
*
* Note that pa_threaded_mainloop_accept() must be called some time between
* exiting the while loop and unlocking the main loop! Failure to do so will
* result in a race condition. I.e. it is not ok to release the lock and
* regrab it before calling pa_threaded_mainloop_accept().
*
* \subsection async_subsec Asynchronous callbacks
*
* Polypaudio also has callbacks that are completely asynchronous, meaning
* that they can be called at any time. The threading main loop API provides
* the locking mechanism to handle concurrent accesses, but nothing else.
* Applications will have to handle communication from the callback to the
* main program through some own system.
*
* The callbacks that are completely asynchronous are:
*
* \li State callbacks for contexts, streams, etc.
* \li Subscription notifications
*/
/** \file /** \file
* *
* A thread based event loop implementation based on pa_mainloop. The * A thread based event loop implementation based on pa_mainloop. The