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Documentation updates
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@ -30,8 +30,8 @@
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* \section overv_sec Overview
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*
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* Channel maps provide a way to associate channels in a stream with a
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* speaker. This relieves applications of having to make sure their channel
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* order is identical to the final output.
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* specific speaker position. This relieves applications of having to
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* make sure their channel order is identical to the final output.
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*
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* \section init_sec Initialisation
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*
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@ -48,7 +48,7 @@
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* The abstraction is represented as a number of function pointers in the
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* pa_mainloop_api structure.
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*
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* To actually be able to use these functions, an actual implementation
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* To actually be able to use these functions, an implementation needs to
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* be coupled to the abstraction. There are two of these shipped with
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* polypaudio, but any other can be used with a minimal ammount of work,
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* provided it supports the three basic events listed above.
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@ -88,11 +88,11 @@
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* channel.
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*
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* There is no need for more than one context per application, unless
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* connections to multiple servers is needed.
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* connections to multiple servers are needed.
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*
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* \subsection ops_subsec Operations
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*
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* All operations on the context is performed asynchronously. I.e. the
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* All operations on the context are performed asynchronously. I.e. the
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* client will not wait for the server to complete the request. To keep
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* track of all these in-flight operations, the application is given a
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* pa_operation object for each asynchronous operation.
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@ -45,10 +45,10 @@ PA_C_DECL_BEGIN
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* consists of three steps that repeat during the application's entire
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* lifetime:
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*
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* -# Prepare - Dispatch deferred events, build a list of file descriptors
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* -# Prepare - Build a list of file descriptors
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* that need to be monitored and calculate the next timeout.
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* -# Poll - Execute the actuall poll() system call.
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* -# Dispatch - Dispatch any timeouts and file descriptors that have fired.
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* -# Dispatch - Dispatch any events that have fired.
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*
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* When using the main loop, the application can either execute each
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* iteration, one at a time, using pa_mainloop_iterate(), or let the library
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@ -99,7 +99,7 @@
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PA_C_DECL_BEGIN
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/** Maximum allowed channels */
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/** Maximum number of allowed channels */
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#define PA_CHANNELS_MAX 16
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/** Sample format */
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@ -47,7 +47,7 @@
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* pa_simple *s;
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* pa_sample_spec ss;
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*
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* ss.format = S16_NE;
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* ss.format = PA_SAMPLE_S16_NE;
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* ss.channels = 2;
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* ss.rate = 44100;
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*
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@ -70,7 +70,7 @@
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* Once the connection is established to the server, data can start flowing.
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* Using the connection is very similar to the normal read() and write()
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* system calls. The main difference is that they're call pa_simple_read()
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* and pa_simple_write(). Note that these operation are always blocking.
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* and pa_simple_write(). Note that these operations always block.
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*
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* \section ctrl_sec Buffer control
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*
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@ -69,7 +69,7 @@
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*
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* \subsection bufattr_subsec Buffer attributes
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*
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* Playback and record streams always have a buffer as part of the data flow.
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* Playback and record streams always have a server side buffer as part of the data flow.
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* The size of this buffer strikes a compromise between low latency and
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* sensitivity for buffer overflows/underruns.
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*
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@ -133,33 +133,82 @@
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* monitoring the current latency.
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*
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* To get the raw data needed to calculate latencies, call
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* pa_stream_get_timing_info(). This will give you a pa_timing_info structure
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* that contains everything that is known about buffers, transport delays
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* and the backend active in the server.
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* pa_stream_get_timing_info(). This will give you a pa_timing_info
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* structure that contains everything that is known about buffers,
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* transport delays and the backend active in the server.
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*
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* If a more simplistic interface is prefered, you can call
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* pa_stream_get_time() or pa_stream_get_latency(). These will do all the
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* necessary calculations for you.
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* This structure is updated every time a
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* pa_stream_update_timing_info() operation is executed. (i.e. before
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* the first call to this function the timing information structure is
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* not available!) Since it is a lot of work to keep this structure
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* up-to-date manually, Polypaudio can do that automatically for you:
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* if PA_STREAM_AUTO_TIMING_UPDATE is passed when connecting the
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* stream Polypaudio will automatically update the structure every
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* 100ms and every time a function is called that might invalidate the
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* previously known timing data (such as pa_stream_write() or
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* pa_stream_flush()). Please note however, that there always is a
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* short time window when the data in the timing information structure
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* is out-of-date. Polypaudio tries to mark these situations by
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* setting the write_index_corrupt and read_index_corrupt fields
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* accordingly.
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*
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* The latency information is constantly updated from the server. Be aware
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* that between updates, old data will be returned. If you specify the flag
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* PA_STREAM_INTERPOLATE_TIMING when creating the stream, pa_stream_get_time()
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* and pa_stream_get_latency() will calculate the latency between updates
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* based on the time elapsed.
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* The raw timing data in the pa_timing_info structure is usually hard
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* to deal with. Therefore a more simplistic interface is available:
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* you can call pa_stream_get_time() or pa_stream_get_latency(). The
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* former will return the current playback time of the hardware since
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* the stream has been started. The latter returns the time a sample
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* that you write now takes to be played by the hardware.
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*
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* Since updating the timing info structure usually requires a full
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* round trip and some applications monitor the timing very often
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* Polypaudio offers a timing interpolation system. If
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* PA_STREAM_INTERPOLATE_TIMING is passed when connecting the stream,
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* pa_stream_get_time() and pa_stream_get_latency() will try to
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* interpolate the current playback time/latency by estimating the
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* number of samples that have been played back by the hardware since
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* the last regular timing update. It is espcially useful to combine
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* this option with PA_STREAM_AUTO_TIMING_UPDATE, which will enable
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* you to monitor the current playback time/latency very precisely
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* without requiring a network round trip every time.
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*
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* \section flow_sec Overflow and underflow
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*
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* Even with the best precautions, buffers will sometime over- or underflow.
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* Even with the best precautions, buffers will sometime over - or underflow.
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* To handle this gracefully, the application can be notified when this
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* happens. Callbacks are registered using pa_stream_set_overflow_callback()
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* and pa_stream_set_underflow_callback().
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*
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* \section sync_streams Sychronizing Multiple Playback Streams.
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*
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* Polypaudio allows applications to fully synchronize multiple playback
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* streams that are connected to the same output device. That means
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* the streams will always be played back sample-by-sample
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* synchronously. If stream operations like pa_stream_cork() are
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* issued on one of the synchronized streams, they are simultaneously
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* issued on the others.
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*
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* To synchronize a stream to another, just pass the "master" stream
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* as last argument to pa_stream_connect_playack(). To make sure that
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* the freshly created stream doesn't start playback right-away, make
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* sure to pass PA_STREAM_START_CORKED and - after all streams have
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* been created - uncork them all with a single call to
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* pa_stream_cork() for the master stream.
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*
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* To make sure that a particular stream doesn't stop to play when a
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* server side buffer underrun happens on it while the other
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* synchronized streams continue playing and hence deviate you need to
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* pass a "prebuf" pa_buffer_attr of 0 when connecting it.
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*
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* \section seek_modes Seeking in the Playback Buffer
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*
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* T.B.D
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* \section disc_sec Disconnecting
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*
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* When a stream has served is purpose it must be disconnected with
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* pa_stream_disconnect(). If you only unreference it, then it will live on
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* and eat resources both locally and on the server until you disconnect the
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* context.
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*
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*/
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/** \file
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* For simple multiplication, pa_sw_volume_multiply() and
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* pa_sw_cvolume_multiply() can be used.
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*
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* Calculations can only be reliably be performed on software volumes as
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* it is commonly unknown what scale hardware volumes use.
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* Calculations can only be reliably performed on software volumes
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* as it is commonly unknown what scale hardware volumes relate to.
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*
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* The functions described above are only valid when used with
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* software volumes. Hence it is usually a better idea to treat all
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* volume values as opaque with a range from PA_VOLUME_MUTE (0%) to
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* PA_VOLUME_NORM (100%) and to refrain from any calculations with
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* them.
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*
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* \section conv_sec Convenience functions
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*
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