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Documentation updates
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@ -69,7 +69,7 @@
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*
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* \subsection bufattr_subsec Buffer attributes
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*
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* Playback and record streams always have a buffer as part of the data flow.
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* Playback and record streams always have a server side buffer as part of the data flow.
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* The size of this buffer strikes a compromise between low latency and
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* sensitivity for buffer overflows/underruns.
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*
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@ -133,33 +133,82 @@
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* monitoring the current latency.
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*
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* To get the raw data needed to calculate latencies, call
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* pa_stream_get_timing_info(). This will give you a pa_timing_info structure
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* that contains everything that is known about buffers, transport delays
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* and the backend active in the server.
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* pa_stream_get_timing_info(). This will give you a pa_timing_info
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* structure that contains everything that is known about buffers,
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* transport delays and the backend active in the server.
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*
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* If a more simplistic interface is prefered, you can call
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* pa_stream_get_time() or pa_stream_get_latency(). These will do all the
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* necessary calculations for you.
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* This structure is updated every time a
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* pa_stream_update_timing_info() operation is executed. (i.e. before
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* the first call to this function the timing information structure is
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* not available!) Since it is a lot of work to keep this structure
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* up-to-date manually, Polypaudio can do that automatically for you:
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* if PA_STREAM_AUTO_TIMING_UPDATE is passed when connecting the
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* stream Polypaudio will automatically update the structure every
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* 100ms and every time a function is called that might invalidate the
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* previously known timing data (such as pa_stream_write() or
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* pa_stream_flush()). Please note however, that there always is a
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* short time window when the data in the timing information structure
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* is out-of-date. Polypaudio tries to mark these situations by
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* setting the write_index_corrupt and read_index_corrupt fields
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* accordingly.
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*
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* The latency information is constantly updated from the server. Be aware
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* that between updates, old data will be returned. If you specify the flag
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* PA_STREAM_INTERPOLATE_TIMING when creating the stream, pa_stream_get_time()
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* and pa_stream_get_latency() will calculate the latency between updates
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* based on the time elapsed.
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* The raw timing data in the pa_timing_info structure is usually hard
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* to deal with. Therefore a more simplistic interface is available:
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* you can call pa_stream_get_time() or pa_stream_get_latency(). The
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* former will return the current playback time of the hardware since
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* the stream has been started. The latter returns the time a sample
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* that you write now takes to be played by the hardware.
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*
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* Since updating the timing info structure usually requires a full
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* round trip and some applications monitor the timing very often
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* Polypaudio offers a timing interpolation system. If
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* PA_STREAM_INTERPOLATE_TIMING is passed when connecting the stream,
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* pa_stream_get_time() and pa_stream_get_latency() will try to
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* interpolate the current playback time/latency by estimating the
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* number of samples that have been played back by the hardware since
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* the last regular timing update. It is espcially useful to combine
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* this option with PA_STREAM_AUTO_TIMING_UPDATE, which will enable
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* you to monitor the current playback time/latency very precisely
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* without requiring a network round trip every time.
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*
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* \section flow_sec Overflow and underflow
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*
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* Even with the best precautions, buffers will sometime over- or underflow.
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* Even with the best precautions, buffers will sometime over - or underflow.
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* To handle this gracefully, the application can be notified when this
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* happens. Callbacks are registered using pa_stream_set_overflow_callback()
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* and pa_stream_set_underflow_callback().
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*
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* \section sync_streams Sychronizing Multiple Playback Streams.
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*
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* Polypaudio allows applications to fully synchronize multiple playback
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* streams that are connected to the same output device. That means
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* the streams will always be played back sample-by-sample
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* synchronously. If stream operations like pa_stream_cork() are
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* issued on one of the synchronized streams, they are simultaneously
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* issued on the others.
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*
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* To synchronize a stream to another, just pass the "master" stream
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* as last argument to pa_stream_connect_playack(). To make sure that
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* the freshly created stream doesn't start playback right-away, make
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* sure to pass PA_STREAM_START_CORKED and - after all streams have
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* been created - uncork them all with a single call to
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* pa_stream_cork() for the master stream.
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*
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* To make sure that a particular stream doesn't stop to play when a
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* server side buffer underrun happens on it while the other
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* synchronized streams continue playing and hence deviate you need to
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* pass a "prebuf" pa_buffer_attr of 0 when connecting it.
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*
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* \section seek_modes Seeking in the Playback Buffer
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*
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* T.B.D
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* \section disc_sec Disconnecting
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*
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* When a stream has served is purpose it must be disconnected with
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* pa_stream_disconnect(). If you only unreference it, then it will live on
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* and eat resources both locally and on the server until you disconnect the
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* context.
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*
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*/
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/** \file
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