Documentation updates

git-svn-id: file:///home/lennart/svn/public/pulseaudio/trunk@696 fefdeb5f-60dc-0310-8127-8f9354f1896f
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Lennart Poettering 2006-04-13 00:56:10 +00:00
parent b33ae7913a
commit ceb09d8ae9
7 changed files with 80 additions and 25 deletions

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*
* \subsection bufattr_subsec Buffer attributes
*
* Playback and record streams always have a buffer as part of the data flow.
* Playback and record streams always have a server side buffer as part of the data flow.
* The size of this buffer strikes a compromise between low latency and
* sensitivity for buffer overflows/underruns.
*
@ -133,33 +133,82 @@
* monitoring the current latency.
*
* To get the raw data needed to calculate latencies, call
* pa_stream_get_timing_info(). This will give you a pa_timing_info structure
* that contains everything that is known about buffers, transport delays
* and the backend active in the server.
* pa_stream_get_timing_info(). This will give you a pa_timing_info
* structure that contains everything that is known about buffers,
* transport delays and the backend active in the server.
*
* If a more simplistic interface is prefered, you can call
* pa_stream_get_time() or pa_stream_get_latency(). These will do all the
* necessary calculations for you.
* This structure is updated every time a
* pa_stream_update_timing_info() operation is executed. (i.e. before
* the first call to this function the timing information structure is
* not available!) Since it is a lot of work to keep this structure
* up-to-date manually, Polypaudio can do that automatically for you:
* if PA_STREAM_AUTO_TIMING_UPDATE is passed when connecting the
* stream Polypaudio will automatically update the structure every
* 100ms and every time a function is called that might invalidate the
* previously known timing data (such as pa_stream_write() or
* pa_stream_flush()). Please note however, that there always is a
* short time window when the data in the timing information structure
* is out-of-date. Polypaudio tries to mark these situations by
* setting the write_index_corrupt and read_index_corrupt fields
* accordingly.
*
* The latency information is constantly updated from the server. Be aware
* that between updates, old data will be returned. If you specify the flag
* PA_STREAM_INTERPOLATE_TIMING when creating the stream, pa_stream_get_time()
* and pa_stream_get_latency() will calculate the latency between updates
* based on the time elapsed.
* The raw timing data in the pa_timing_info structure is usually hard
* to deal with. Therefore a more simplistic interface is available:
* you can call pa_stream_get_time() or pa_stream_get_latency(). The
* former will return the current playback time of the hardware since
* the stream has been started. The latter returns the time a sample
* that you write now takes to be played by the hardware.
*
* Since updating the timing info structure usually requires a full
* round trip and some applications monitor the timing very often
* Polypaudio offers a timing interpolation system. If
* PA_STREAM_INTERPOLATE_TIMING is passed when connecting the stream,
* pa_stream_get_time() and pa_stream_get_latency() will try to
* interpolate the current playback time/latency by estimating the
* number of samples that have been played back by the hardware since
* the last regular timing update. It is espcially useful to combine
* this option with PA_STREAM_AUTO_TIMING_UPDATE, which will enable
* you to monitor the current playback time/latency very precisely
* without requiring a network round trip every time.
*
* \section flow_sec Overflow and underflow
*
* Even with the best precautions, buffers will sometime over- or underflow.
* Even with the best precautions, buffers will sometime over - or underflow.
* To handle this gracefully, the application can be notified when this
* happens. Callbacks are registered using pa_stream_set_overflow_callback()
* and pa_stream_set_underflow_callback().
*
* \section sync_streams Sychronizing Multiple Playback Streams.
*
* Polypaudio allows applications to fully synchronize multiple playback
* streams that are connected to the same output device. That means
* the streams will always be played back sample-by-sample
* synchronously. If stream operations like pa_stream_cork() are
* issued on one of the synchronized streams, they are simultaneously
* issued on the others.
*
* To synchronize a stream to another, just pass the "master" stream
* as last argument to pa_stream_connect_playack(). To make sure that
* the freshly created stream doesn't start playback right-away, make
* sure to pass PA_STREAM_START_CORKED and - after all streams have
* been created - uncork them all with a single call to
* pa_stream_cork() for the master stream.
*
* To make sure that a particular stream doesn't stop to play when a
* server side buffer underrun happens on it while the other
* synchronized streams continue playing and hence deviate you need to
* pass a "prebuf" pa_buffer_attr of 0 when connecting it.
*
* \section seek_modes Seeking in the Playback Buffer
*
* T.B.D
* \section disc_sec Disconnecting
*
* When a stream has served is purpose it must be disconnected with
* pa_stream_disconnect(). If you only unreference it, then it will live on
* and eat resources both locally and on the server until you disconnect the
* context.
*
*/
/** \file