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Add a configure switch to enable the per-user ESounD socket path, but default to vanilla ESounD's path. This way distributions and users can configure PulseAudio according to their ESounD library.
git-svn-id: file:///home/lennart/svn/public/pulseaudio/trunk@2083 fefdeb5f-60dc-0310-8127-8f9354f1896f
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2 changed files with 15 additions and 3 deletions
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@ -218,7 +218,11 @@ int pa__init(pa_module*m) {
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char tmp[PATH_MAX];
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#if defined(USE_PROTOCOL_ESOUND)
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char tmp2[PATH_MAX];
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#if defined(USE_PERUSER_ESOUND_SOCKET)
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char esdsocketpath[PATH_MAX];
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#else
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const char esdsocketpath[] = "/tmp/.esd/socket";
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#endif
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#endif
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#endif
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@ -265,8 +269,10 @@ int pa__init(pa_module*m) {
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#if defined(USE_PROTOCOL_ESOUND)
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snprintf(tmp2, sizeof(tmp2), "/tmp/.esd-%lu/socket", (unsigned long) getuid());
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pa_runtime_path(pa_modargs_get_value(ma, "socket", tmp2), tmp, sizeof(tmp));
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#if defined(USE_PERUSER_ESOUND_SOCKET)
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snprintf(esdsocketpath, sizeof(esdsocketpath), "/tmp/.esd-%lu/socket", (unsigned long) getuid());
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#endif
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pa_runtime_path(pa_modargs_get_value(ma, "socket", esdsocketpath), tmp, sizeof(tmp));
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u->socket_path = pa_xstrdup(tmp);
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/* This socket doesn't reside in our own runtime dir but in
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