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sink-input, source-output: remove the state getters
pa_sink_input_get_state() and pa_source_output_get_state() just return the state variable. We can as well access the state variable directly. There are no behaviour changes, except that some filter sources accessed the main thread's state variable from their push() callbacks. I fixed them so that they use the thread_info.state variable instead.
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64ba239f65
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21 changed files with 57 additions and 81 deletions
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@ -98,7 +98,7 @@ static const char *find_trigger_stream(struct userdata *u, pa_sink *s, pa_sink_i
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continue;
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trigger_role = get_trigger_role(u, j, g);
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if (trigger_role && !j->muted && pa_sink_input_get_state(j) != PA_SINK_INPUT_CORKED)
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if (trigger_role && !j->muted && j->state != PA_SINK_INPUT_CORKED)
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return trigger_role;
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}
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@ -185,7 +185,7 @@ static inline void apply_interaction_to_sink(struct userdata *u, pa_sink *s, con
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/* the application only after sink_input_put() was called. If a new stream turns */
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/* up, act as if it was not corked. In the case of module-role-cork this will */
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/* only mute the stream because corking is reverted later by the application */
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corked = (pa_sink_input_get_state(j) == PA_SINK_INPUT_CORKED);
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corked = (j->state == PA_SINK_INPUT_CORKED);
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if (new_stream && corked)
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corked = false;
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interaction_applied = !!pa_hashmap_get(g->interaction_state, j);
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@ -227,7 +227,7 @@ static void remove_interactions(struct userdata *u, struct group *g) {
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for (j = PA_SINK_INPUT(pa_idxset_first(s->inputs, &idx_input)); j; j = PA_SINK_INPUT(pa_idxset_next(s->inputs, &idx_input))) {
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if(!!pa_hashmap_get(g->interaction_state, j)) {
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corked = (pa_sink_input_get_state(j) == PA_SINK_INPUT_CORKED);
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corked = (j->state == PA_SINK_INPUT_CORKED);
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if (!(role = pa_proplist_gets(j->proplist, PA_PROP_MEDIA_ROLE)))
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role = "no_role";
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uncork_or_unduck(u, j, role, corked, g);
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@ -289,7 +289,7 @@ static pa_hook_result_t sink_input_state_changed_cb(pa_core *core, pa_sink_input
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pa_core_assert_ref(core);
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pa_sink_input_assert_ref(i);
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if (PA_SINK_INPUT_IS_LINKED(pa_sink_input_get_state(i)) && get_trigger_role(u, i, NULL))
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if (PA_SINK_INPUT_IS_LINKED(i->state) && get_trigger_role(u, i, NULL))
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return process(u, i, true, false);
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return PA_HOOK_OK;
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@ -299,7 +299,7 @@ static pa_hook_result_t sink_input_mute_changed_cb(pa_core *core, pa_sink_input
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pa_core_assert_ref(core);
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pa_sink_input_assert_ref(i);
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if (PA_SINK_INPUT_IS_LINKED(pa_sink_input_get_state(i)) && get_trigger_role(u, i, NULL))
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if (PA_SINK_INPUT_IS_LINKED(i->state) && get_trigger_role(u, i, NULL))
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return process(u, i, true, false);
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return PA_HOOK_OK;
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@ -309,7 +309,7 @@ static pa_hook_result_t sink_input_proplist_changed_cb(pa_core *core, pa_sink_in
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pa_core_assert_ref(core);
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pa_sink_input_assert_ref(i);
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if (PA_SINK_INPUT_IS_LINKED(pa_sink_input_get_state(i)))
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if (PA_SINK_INPUT_IS_LINKED(i->state))
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return process(u, i, true, false);
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return PA_HOOK_OK;
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