mirror of
				https://gitlab.freedesktop.org/pulseaudio/pulseaudio.git
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	Big documentation update. Describe the client API in a more tutorial like
manner. git-svn-id: file:///home/lennart/svn/public/pulseaudio/trunk@667 fefdeb5f-60dc-0310-8127-8f9354f1896f
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					 12 changed files with 757 additions and 52 deletions
				
			
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			@ -25,6 +25,40 @@
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#include <polyp/sample.h>
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#include <polyp/cdecl.h>
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/** \page channelmap Channel maps
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 *
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 * \section overv_sec Overview
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 *
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 * Channel maps provide a way to associate channels in a stream with a
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 * speaker. This relieves applications of having to make sure their channel
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 * order is identical to the final output.
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 *
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 * \section init_sec Initialisation
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 *
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 * A channel map consists of an array of \ref pa_channel_position values,
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 * one for each channel. This array is stored together with a channel count
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 * in a pa_channel_map structure.
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 *
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 * Before filling the structure, the application must initialise it using
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 * pa_channel_map_init(). There are also a number of convenience functions
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 * for standard channel mappings:
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 *
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 * \li pa_channel_map_init_mono() - Create a channel map with only mono audio.
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 * \li pa_channel_map_init_stereo() - Create a standard stereo mapping.
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 * \li pa_channel_map_init_auto() - Create a standard channel map for up to
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 *                                  six channels.
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 *
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 * \section conv_sec Convenience functions
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 *
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 * The library contains a number of convenience functions for dealing with
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 * channel maps:
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 *
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 * \li pa_channel_map_valid() - Tests if a channel map is valid.
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 * \li pa_channel_map_equal() - Tests if two channel maps are identical.
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 * \li pa_channel_map_snprint() - Creates a textual description of a channel
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 *                                map.
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 */
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/** \file
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 * Constants and routines for channel mapping handling */
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			@ -28,18 +28,116 @@
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#include <polyp/cdecl.h>
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#include <polyp/operation.h>
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/** \page async Asynchronous API
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 *
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 * \section overv_sec Overview
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 *
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 * The asynchronous API is the native interface to the polypaudio library.
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 * It allows full access to all available functions. This also means that
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 * it is rather complex and can take some time to fully master.
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 *
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 * \section mainloop_sec Main loop abstraction
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 *
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 * The API is based around an asynchronous event loop, or main loop,
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 * abstraction. This abstraction contains three basic elements:
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 *
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 * \li Deferred events - Events that trigger each iteration of the main loop.
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 * \li I/O events - Events that trigger on file descriptor activities.
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 * \li Times events - Events that trigger after a fixed ammount of time.
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 *
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 * The abstraction is represented as a number of function pointers in the
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 * pa_mainloop_api structure.
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 *
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 * To actually be able to use these functions, an actual implementation
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 * be coupled to the abstraction. There are two of these shipped with
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 * polypaudio, but any other can be used with a minimal ammount of work,
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 * provided it supports the three basic events listed above.
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 *
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 * The implementations shipped with polypaudio are:
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 *
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 * \li \subpage mainloop - A minimal but fast implementation based on poll().
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 * \li \subpage glib-mainloop - A wrapper around GLIB's main loop. Available
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 *                              for both GLIB 1.2 and GLIB 2.x.
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 *
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 * UNIX signals may be hooked to a main loop using the functions from
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 * \ref mainloop-signal.h. These rely only on the main loop abstraction
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 * and can therefore be used with any of the implementations.
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 *
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 * \section refcnt_sec Reference counting
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 *
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 * Almost all objects in polypaudio are reference counted. What that means
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 * is that you rarely malloc() or free() any objects. Instead you increase
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 * and decrease their reference counts. Whenever an object's reference
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 * count reaches zero, that object gets destroy and any resources it uses
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 * get freed.
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 * 
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 * The benefit of this design is that an application need not worry about
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 * whether or not it needs to keep an object around in case the library is
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 * using it internally. If it is, then it has made sure it has its own
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 * reference to it.
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 *
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 * Whenever the library creates an object, it will have an initial
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 * reference count of one. Most of the time, this single reference will be
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 * sufficient for the application, so all required reference count
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 * interaction will be a single call to the objects unref function.
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 *
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 * \section context_sec Context
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 *
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 * A context is the basic object for a connection to a polypaudio server.
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 * It multiplexes commands, data streams and events through a single
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 * channel.
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 *
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 * There is no need for more than one context per application, unless
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 * connections to multiple servers is needed.
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 *
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 * \subsection ops_subsec Operations
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 *
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 * All operations on the context is performed asynchronously. I.e. the
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 * client will not wait for the server to complete the request. To keep
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 * track of all these in-flight operations, the application is given a
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 * pa_operation object for each asynchronous operation.
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 *
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 * There are only two actions (besides reference counting) that can be
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 * performed on a pa_operation: querying its state with
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 * pa_operation_get_state() and aborting it with pa_operation_cancel().
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 *
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 * A pa_operation object is reference counted, so an application must
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 * make sure to unreference it, even if it has no intention of using it.
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 *
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 * \subsection conn_subsec Connecting
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 *
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 * A context must be connected to a server before any operation can be
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 * issued. Calling pa_context_connect() will initiate the connection
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 * procedure. Unlike most asynchronous operations, connecting does not
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 * result in a pa_operation object. Instead, the application should
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 * register a callback using pa_context_set_state_callback().
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 *
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 * \subsection disc_subsec Disconnecting
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 *
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 * When the sound support is no longer needed, the connection needs to be
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 * closed using pa_context_disconnect(). This is an immediate function that
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 * works synchronously.
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 *
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 * Since the context object has references to other objects it must be
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 * disconnected after use or there is a high risk of memory leaks. If the
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 * connection has terminated by itself, then there is no need to explicitly
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 * disconnect the context using pa_context_disconnect().
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 *
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 * \section Functions
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 *
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 * The sound server's functionality can be divided into a number of
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 * subsections:
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 *
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 * \li \subpage streams
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 * \li \subpage scache
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 * \li \subpage introspect
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 * \li \subpage subscribe
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 */
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/** \file
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 * Connection contexts for asynchrononous communication with a
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 * server. A pa_context object wraps a connection to a polypaudio
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 * server using its native protocol. A context may be used to issue
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 * commands on the server or to create playback or recording
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 * streams. Multiple playback streams may be piped through a single
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 * connection context. Operations on the contect involving
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 * communication with the server are executed asynchronously: i.e. the
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 * client function do not implicitely wait for completion of the
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 * operation on the server. Instead the caller specifies a call back
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 * function that is called when the operation is completed. Currently
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 * running operations may be canceled using pa_operation_cancel(). */
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 * server using its native protocol. */
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/** \example pacat.c
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 * A playback and recording tool using the asynchronous API */
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			@ -27,6 +27,17 @@
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#include <polyp/mainloop-api.h>
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#include <polyp/cdecl.h>
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/** \page glib-mainloop GLIB main loop bindings
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 *
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 * \section overv_sec Overview
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 *
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 * The GLIB main loop bindings are extremely easy to use. All that is
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 * required is to create a pa_glib_mainloop object using
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 * pa_glib_mainloop_new(). When the main loop abstraction is needed, it is
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 * provided by pa_glib_mainloop_get_api().
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 *
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 */
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/** \file
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 * GLIB main loop support */
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						 | 
				
			
			@ -30,22 +30,176 @@
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#include <polyp/channelmap.h>
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#include <polyp/volume.h>
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/** \page introspect Server query and control
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 *
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 * \section overv_sec Overview
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 *
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 * Sometimes it is necessary to query and modify global settings in the
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 * server. For this, Polypaudio has the introspection API. It can list sinks,
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 * sources, samples and other aspects of the server. It can also modify the
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 * attributes of the server that will affect operations on a global level,
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 * and not just the application's context.
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 *
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 * \section query_sec Querying
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 *
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 * All querying is done through callbacks. This design is necessary to
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 * maintain an asynchronous design. The client will request the information
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 * and some time later, the server will respond with the desired data.
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 *
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 * Some objects can have multiple entries at the server. When requesting all
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 * of these at once, the callback will be called multiple times, once for
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 * each object. When the list has been exhausted, the callback will be called
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 * without an information structure and the eol parameter set to a non-zero
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 * value.
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 *
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 * Note that even if a single object is requested, and not the entire list,
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 * the terminating call will still be made.
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 *
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 * If an error occurs, the callback will be called without and information
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 * structure and eol set to zero.
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 *
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 * Data members in the information structures are only valid during the
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 * duration of the callback. If they are required after the callback is
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 * finished, a deep copy must be performed.
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 *
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 * \subsection server_subsec Server information
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 *
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 * The server can be queried about its name, the environment it's running on
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 * and the currently active global defaults. Calling
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 * pa_context_get_server_info() will get access to a pa_server_info structure
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 * containing all of these.
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 *
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 * \subsection memstat_subsec Memory usage
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 *
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 * Statistics about memory usage can be fetched using pa_context_stat(),
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 * giving a pa_stat_info structure.
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 *
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 * \subsection sinksrc_subsec Sinks and sources
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 *
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 * The server can have an arbitrary number of sinks and sources. Each sink
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 * and source have both an index and a name associated with it. As such
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 * there are three ways to get access to them:
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 *
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 * \li By index - pa_context_get_sink_info_by_index() /
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 *                pa_context_get_source_info_by_index()
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 * \li By name - pa_context_get_sink_info_by_name() /
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 *               pa_context_get_source_info_by_name()
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 * \li All - pa_context_get_sink_info_list() /
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 *           pa_context_get_source_info_list()
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 *
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 * All three method use the same callback and will provide a pa_sink_info or
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 * pa_source_info structure.
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 *
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 * \subsection siso_subsec Sink inputs and source outputs
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 *
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 * Sink inputs and source outputs are the representations of the client ends
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 * of streams inside the server. I.e. they connect a client stream to one of
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 * the global sinks or sources.
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 *
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 * Sink inputs and source outputs only have an index to identify them. As
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 * such, there are only two ways to get information about them:
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 *
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 * \li By index - pa_context_get_sink_input_info() /
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 *                pa_context_get_source_output_info()
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 * \li All - pa_context_get_sink_input_info_list() /
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 *           pa_context_get_source_output_info_list()
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 *
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 * The structure returned is the pa_sink_input_info or pa_source_output_info
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 * structure.
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 *
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 * \subsection samples_subsec Samples
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 *
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 * The list of cached samples can be retrieved from the server. Three methods
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 * exist for querying the sample cache list:
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 *
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 * \li By index - pa_context_get_sample_info_by_index()
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 * \li By name - pa_context_get_sample_info_by_name()
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 * \li All - pa_context_get_sample_info_list()
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 *
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 * Note that this only retrieves information about the sample, not the sample
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 * data itself.
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 *
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 * \subsection module_subsec Modules
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 *
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 * Polypaudio modules are identified by index and are retrieved using either
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 * pa_context_get_module_info() or pa_context_get_module_info_list(). The
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 * information structure is called pa_module_info.
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 *
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 * \subsection autoload_subsec Autoload entries
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 *
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 * Modules can be autoloaded as a result of a client requesting a certain
 | 
			
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 * sink or source. This mapping between sink/source names and modules can be
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 * queried from the server:
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 *
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 * \li By index - pa_context_get_autoload_info_by_index()
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 * \li By sink/source name - pa_context_get_autoload_info_by_name()
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 * \li All - pa_context_get_autoload_info_list()
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 *
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 * \subsection client_subsec Clients
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 *
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 * Polypaudio clients are also identified by index and are retrieved using
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 * either pa_context_get_client_info() or pa_context_get_client_info_list().
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 * The information structure is called pa_client_info.
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 *
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 * \section ctrl_sec Control
 | 
			
		||||
 *
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 * Some parts of the server are only possible to read, but most can also be
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 * modified in different ways. Note that these changes will affect all
 | 
			
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 * connected clients and not just the one issuing the request.
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 *
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 * \subsection sinksrc_subsec Sinks and sources
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 *
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 * The most common change one would want to do to sinks and sources is to
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 * modify the volume of the audio. Identical to how sinks and sources can
 | 
			
		||||
 * be queried, there are two ways of identifying them:
 | 
			
		||||
 *
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 * \li By index - pa_context_set_sink_volume_by_index() /
 | 
			
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 *                pa_context_set_source_volume_by_index()
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 * \li By name - pa_context_set_sink_volume_by_name() /
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 *               pa_context_set_source_volume_by_name()
 | 
			
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 *
 | 
			
		||||
 * It is also possible to mute a sink or source:
 | 
			
		||||
 *
 | 
			
		||||
 * \li By index - pa_context_set_sink_mute_by_index() /
 | 
			
		||||
 *                pa_context_set_source_mute_by_index()
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 * \li By name - pa_context_set_sink_mute_by_name() /
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 *               pa_context_set_source_mute_by_name()
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 *
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 * \subsection siso_subsec Sink inputs and source outputs
 | 
			
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 *
 | 
			
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 * If an application desires to modify the volume of just a single stream
 | 
			
		||||
 * (commonly one of its own streams), this can be done by setting the volume
 | 
			
		||||
 * of its associated sink input, using pa_context_set_sink_input_volume().
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 *
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 * There is no support for modifying the volume of source outputs.
 | 
			
		||||
 *
 | 
			
		||||
 * It is also possible to remove sink inputs and source outputs, terminating
 | 
			
		||||
 * the streams associated with them:
 | 
			
		||||
 *
 | 
			
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 * \li Sink input - pa_context_kill_sink_input()
 | 
			
		||||
 * \li Source output - pa_context_kill_source_output()
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 *
 | 
			
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 * \subsection module_subsec Modules
 | 
			
		||||
 *
 | 
			
		||||
 * Server modules can be remotely loaded and unloaded using
 | 
			
		||||
 * pa_context_load_module() and pa_context_unload_module().
 | 
			
		||||
 *
 | 
			
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 * \subsection autoload_subsec Autoload entries
 | 
			
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 *
 | 
			
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 * New module autoloading rules can be added, and existing can be removed
 | 
			
		||||
 * using pa_context_add_autoload() and pa_context_remove_autoload_by_index()
 | 
			
		||||
 * / pa_context_remove_autoload_by_name().
 | 
			
		||||
 *
 | 
			
		||||
 * \subsection client_subsec Clients
 | 
			
		||||
 *
 | 
			
		||||
 * The only operation supported on clients, is the possibility of kicking
 | 
			
		||||
 * them off the server using pa_context_kill_client().
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/** \file
 | 
			
		||||
 *
 | 
			
		||||
 * Routines for daemon introspection. When enumerating all entitites
 | 
			
		||||
 * of a certain kind, use the pa_context_xxx_list() functions. The
 | 
			
		||||
 * specified callback function is called once for each entry. The
 | 
			
		||||
 * enumeration is finished by a call to the callback function with
 | 
			
		||||
 * eol=1 and i=NULL. Strings referenced in pa_xxx_info structures and
 | 
			
		||||
 * the structures themselves point to internal memory that may not be
 | 
			
		||||
 * modified. That memory is only valid during the call to the callback
 | 
			
		||||
 * function. A deep copy is required if you need this data outside the
 | 
			
		||||
 * callback functions. An error is signalled by a call to the callback
 | 
			
		||||
 * function with i=NULL and eol=0.
 | 
			
		||||
 *
 | 
			
		||||
 * When using the routines that ask fo a single entry only, a callback
 | 
			
		||||
 * with the same signature is used. However, no finishing call to the
 | 
			
		||||
 * routine is issued. */
 | 
			
		||||
 * Routines for daemon introspection.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
PA_C_DECL_BEGIN
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -121,7 +275,7 @@ typedef struct pa_server_info {
 | 
			
		|||
 | 
			
		||||
/** Callback prototype for pa_context_get_server_info() */
 | 
			
		||||
typedef void (*pa_server_info_cb_t) (pa_context *c, const pa_server_info*i, void *userdata);
 | 
			
		||||
 | 
			
		||||
context_
 | 
			
		||||
/** Get some information about the server */
 | 
			
		||||
pa_operation* pa_context_get_server_info(pa_context *c, pa_server_info_cb_t cb, void *userdata);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -27,6 +27,41 @@
 | 
			
		|||
 | 
			
		||||
PA_C_DECL_BEGIN
 | 
			
		||||
 | 
			
		||||
/** \page mainloop Mainloop
 | 
			
		||||
 *
 | 
			
		||||
 * \section overv_sec Overview
 | 
			
		||||
 *
 | 
			
		||||
 * The built-in main loop implementation is based on the poll() system call.
 | 
			
		||||
 * It supports the functions defined in the main loop abstraction and very
 | 
			
		||||
 * little else.
 | 
			
		||||
 *
 | 
			
		||||
 * The main loop is created using pa_mainloop_new() and destroyed using
 | 
			
		||||
 * pa_mainloop_free(). To get access to the main loop abstraction,
 | 
			
		||||
 * pa_mainloop_get_api() is used.
 | 
			
		||||
 *
 | 
			
		||||
 * \section iter_sec Iteration
 | 
			
		||||
 *
 | 
			
		||||
 * The main loop is designed around the concept of iterations. Each iteration
 | 
			
		||||
 * consists of three steps that repeat during the application's entire
 | 
			
		||||
 * lifetime:
 | 
			
		||||
 *
 | 
			
		||||
 * -# Prepare - Dispatch deferred events, build a list of file descriptors
 | 
			
		||||
 *               that need to be monitored and calculate the next timeout.
 | 
			
		||||
 * -# Poll - Execute the actuall poll() system call.
 | 
			
		||||
 * -# Dispatch - Dispatch any timeouts and file descriptors that have fired.
 | 
			
		||||
 *
 | 
			
		||||
 * When using the main loop, the application can either execute each
 | 
			
		||||
 * iteration, one at a time, using pa_mainloop_iterate(), or let the library
 | 
			
		||||
 * iterate automatically using pa_mainloop_run().
 | 
			
		||||
 *
 | 
			
		||||
 * \section thread_sec Threads
 | 
			
		||||
 *
 | 
			
		||||
 * The main loop functions are designed to be thread safe, but the objects
 | 
			
		||||
 * are not. What this means is that multiple main loops can be used, but only
 | 
			
		||||
 * one object per thread.
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/** \file
 | 
			
		||||
 * 
 | 
			
		||||
 * A minimal main loop implementation based on the C library's poll()
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -48,43 +48,49 @@
 | 
			
		|||
 * \section intro_sec Introduction
 | 
			
		||||
 * 
 | 
			
		||||
 * This document describes the client API for the polypaudio sound
 | 
			
		||||
 * server. The API comes in two flavours:
 | 
			
		||||
 * server. The API comes in two flavours to accomodate different styles
 | 
			
		||||
 * of applications and different needs in complexity:
 | 
			
		||||
 * 
 | 
			
		||||
 * \li The complete but somewhat complicated to use asynchronous API
 | 
			
		||||
 * \li And the simplified, easy to use, but limited synchronous API
 | 
			
		||||
 *
 | 
			
		||||
 * The polypaudio client libraries are thread safe as long as all
 | 
			
		||||
 * objects created by any library function are accessed from the thread
 | 
			
		||||
 * that created them only.
 | 
			
		||||
 * \li The simplified, easy to use, but limited synchronous API
 | 
			
		||||
 *
 | 
			
		||||
 * \section simple_sec Simple API
 | 
			
		||||
 *
 | 
			
		||||
 * Use this if you develop your program in synchronous style and just
 | 
			
		||||
 * need a way to play or record data on the sound server. See
 | 
			
		||||
 * \ref simple.h for more details.
 | 
			
		||||
 * \subpage simple for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * \section async_api Asynchronous API
 | 
			
		||||
 * \section async_sec Asynchronous API
 | 
			
		||||
 *
 | 
			
		||||
 * Use this if you develop your programs in asynchronous, main loop
 | 
			
		||||
 * based style or want to use advanced features of the polypaudio
 | 
			
		||||
 * API. A good starting point is \ref context.h
 | 
			
		||||
 * Use this if you develop your programs in asynchronous, event loop
 | 
			
		||||
 * based style or if you want to use the advanced features of the
 | 
			
		||||
 * polypaudio API. A guide can be found in \subpage async.
 | 
			
		||||
 *
 | 
			
		||||
 * The asynchronous API relies on an abstract main loop API that is
 | 
			
		||||
 * described in \ref mainloop-api.h. Two distinct implementations are
 | 
			
		||||
 * available:
 | 
			
		||||
 * \section thread_sec Threads
 | 
			
		||||
 *
 | 
			
		||||
 * \li \ref mainloop.h : a minimal but fast implementation based on poll()
 | 
			
		||||
 * \li \ref glib-mainloop.h : a wrapper around GLIB's main loop
 | 
			
		||||
 * The polypaudio client libraries are not designed to be used in a
 | 
			
		||||
 * heavily threaded environment. They are however designed to be reentrant
 | 
			
		||||
 * safe.
 | 
			
		||||
 *
 | 
			
		||||
 * UNIX signals may be hooked to a main loop using the functions from
 | 
			
		||||
 * \ref mainloop-signal.h
 | 
			
		||||
 * To use a the libraries in a threaded environment, you must assure that
 | 
			
		||||
 * all objects are only used in the same thread they were created in.
 | 
			
		||||
 * Normally, this means that all objects belonging to a single context
 | 
			
		||||
 * must be accessed from the same thread.
 | 
			
		||||
 *
 | 
			
		||||
 * The included main loop implementation is also not thread safe. Take care
 | 
			
		||||
 * to make sure event lists are not manipulated when any library code is
 | 
			
		||||
 * using the main loop.
 | 
			
		||||
 *
 | 
			
		||||
 * \section pkgconfig pkg-config
 | 
			
		||||
 *
 | 
			
		||||
 * The polypaudio libraries provide pkg-config snippets for the different modules. To use the
 | 
			
		||||
 * asynchronous API use "polyplib" as pkg-config file. GLIB main loop
 | 
			
		||||
 * support is available as "glib-mainloop". The simple
 | 
			
		||||
 * synchronous API is available as "simple".
 | 
			
		||||
 * The polypaudio libraries provide pkg-config snippets for the different
 | 
			
		||||
 * modules:
 | 
			
		||||
 *
 | 
			
		||||
 * \li polyplib - The asynchronous API and the internal main loop
 | 
			
		||||
 *                implementation.
 | 
			
		||||
 * \li polyplib-glib12-mainloop - GLIB 1.2 main loop bindings.
 | 
			
		||||
 * \li polyplib-glib-mainloop - GLIB 2.x main loop bindings.
 | 
			
		||||
 * \li polyplib-simple - The simple polypaudio API.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -28,6 +28,72 @@
 | 
			
		|||
 | 
			
		||||
#include <polyp/cdecl.h>
 | 
			
		||||
 | 
			
		||||
/** \page sample Sample format specifications
 | 
			
		||||
 *
 | 
			
		||||
 * \section overv_sec Overview
 | 
			
		||||
 *
 | 
			
		||||
 * Polypaudio is capable of handling a multitude of sample formats, rates
 | 
			
		||||
 * and channels, transparently converting and mixing them as needed.
 | 
			
		||||
 *
 | 
			
		||||
 * \section format_sec Sample format
 | 
			
		||||
 *
 | 
			
		||||
 * Polypaudio supports the following sample formats:
 | 
			
		||||
 *
 | 
			
		||||
 * \li PA_SAMPLE_U8 - Unsigned 8 bit PCM.
 | 
			
		||||
 * \li PA_SAMPLE_S16LE - Signed 16 bit PCM, little endian.
 | 
			
		||||
 * \li PA_SAMPLE_S16BE - Signed 16 bit PCM, big endian.
 | 
			
		||||
 * \li PA_SAMPLE_FLOAT32LE - 32 bit IEEE floating point PCM, little endian.
 | 
			
		||||
 * \li PA_SAMPLE_FLOAT32BE - 32 bit IEEE floating point PCM, big endian.
 | 
			
		||||
 * \li PA_SAMPLE_ALAW - 8 bit a-Law.
 | 
			
		||||
 * \li PA_SAMPLE_ULAW - 8 bit mu-Law.
 | 
			
		||||
 *
 | 
			
		||||
 * The floating point sample formats have the range from -1 to 1.
 | 
			
		||||
 *
 | 
			
		||||
 * The sample formats that are sensitive to endianness have convenience
 | 
			
		||||
 * macros for native endian (NE), and reverse endian (RE).
 | 
			
		||||
 *
 | 
			
		||||
 * \section rate_sec Sample rates
 | 
			
		||||
 *
 | 
			
		||||
 * Polypaudio supports any sample rate between 1 Hz and 4 GHz. There is no
 | 
			
		||||
 * point trying to exceed the sample rate of the output device though as the
 | 
			
		||||
 * signal will only get downsampled, consuming CPU on the machine running the
 | 
			
		||||
 * server.
 | 
			
		||||
 *
 | 
			
		||||
 * \section chan_sec Channels
 | 
			
		||||
 *
 | 
			
		||||
 * Polypaudio supports up to 16 individiual channels. The order of the
 | 
			
		||||
 * channels is up to the application, but they must be continous. To map
 | 
			
		||||
 * channels to speakers, see \ref channelmap.
 | 
			
		||||
 *
 | 
			
		||||
 * \section calc_sec Calculations
 | 
			
		||||
 *
 | 
			
		||||
 * The Polypaudio library contains a number of convenience functions to do
 | 
			
		||||
 * calculations on sample formats:
 | 
			
		||||
 *
 | 
			
		||||
 * \li pa_bytes_per_second() - The number of bytes one second of audio will
 | 
			
		||||
 *                             take given a sample format.
 | 
			
		||||
 * \li pa_frame_size() - The size, in bytes, of one frame (i.e. one set of
 | 
			
		||||
 *                       samples, one for each channel).
 | 
			
		||||
 * \li pa_sample_size() - The size, in bytes, of one sample.
 | 
			
		||||
 * \li pa_bytes_to_usec() - Calculate the time it would take to play a buffer
 | 
			
		||||
 *                          of a certain size.
 | 
			
		||||
 *
 | 
			
		||||
 * \section util_sec Convenience functions
 | 
			
		||||
 *
 | 
			
		||||
 * The library also contains a couple of other convenience functions:
 | 
			
		||||
 *
 | 
			
		||||
 * \li pa_sample_spec_valid() - Tests if a sample format specification is
 | 
			
		||||
 *                              valid.
 | 
			
		||||
 * \li pa_sample_spec_equal() - Tests if the sample format specifications are
 | 
			
		||||
 *                              identical.
 | 
			
		||||
 * \li pa_sample_format_to_string() - Return a textual description of a
 | 
			
		||||
 *                                    sample format.
 | 
			
		||||
 * \li pa_parse_sample_format() - Parse a text string into a sample format.
 | 
			
		||||
 * \li pa_sample_spec_snprint() - Create a textual description of a complete
 | 
			
		||||
 *                                 sample format specification.
 | 
			
		||||
 * \li pa_bytes_snprint() - Pretty print a byte value (e.g. 2.5 MB).
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/** \file
 | 
			
		||||
 * Constants and routines for sample type handling */
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -28,6 +28,49 @@
 | 
			
		|||
#include <polyp/stream.h>
 | 
			
		||||
#include <polyp/cdecl.h>
 | 
			
		||||
 | 
			
		||||
/** \page scache Sample cache
 | 
			
		||||
 *
 | 
			
		||||
 * \section overv_sec Overview
 | 
			
		||||
 *
 | 
			
		||||
 * The sample cache provides a simple way of overcoming high network latencies
 | 
			
		||||
 * and reducing bandwidth. Instead of streaming a sound precisely when it
 | 
			
		||||
 * should be played, it is stored on the server and only the command to start
 | 
			
		||||
 * playing it needs to be sent.
 | 
			
		||||
 *
 | 
			
		||||
 * \section create_sec Creation
 | 
			
		||||
 *
 | 
			
		||||
 * To create a sample, the normal stream API is used (see \ref streams). The
 | 
			
		||||
 * function pa_stream_connect_upload() will make sure the stream is stored as
 | 
			
		||||
 * a sample on the server.
 | 
			
		||||
 *
 | 
			
		||||
 * To complete the upload, pa_stream_finish_upload() is called and the sample
 | 
			
		||||
 * will receive the same name as the stream. If the upload should be aborted,
 | 
			
		||||
 * simply call pa_stream_disconnect().
 | 
			
		||||
 *
 | 
			
		||||
 * \section play_sec Playing samples
 | 
			
		||||
 *
 | 
			
		||||
 * To play back a sample, simply call pa_context_play_sample():
 | 
			
		||||
 *
 | 
			
		||||
 * \code
 | 
			
		||||
 * pa_operation *o;
 | 
			
		||||
 *
 | 
			
		||||
 * o = pa_context_play_sample(my_context,
 | 
			
		||||
 *                            "sample2",       // Name of my sample
 | 
			
		||||
 *                            NULL,            // Use default sink
 | 
			
		||||
 *                            PA_VOLUME_NORM,  // Full volume
 | 
			
		||||
 *                            NULL,            // Don't need a callback
 | 
			
		||||
 *                            NULL
 | 
			
		||||
 *                            );
 | 
			
		||||
 * if (o)
 | 
			
		||||
 *     pa_operation_unref(o);
 | 
			
		||||
 * \endcode
 | 
			
		||||
 *
 | 
			
		||||
 * \section rem_sec Removing samples
 | 
			
		||||
 *
 | 
			
		||||
 * When a sample is no longer needed, it should be removed on the server to
 | 
			
		||||
 * save resources. The sample is deleted using pa_context_remove_sample().
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/** \file
 | 
			
		||||
 * All sample cache related routines */
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -28,9 +28,72 @@
 | 
			
		|||
#include <polyp/def.h>
 | 
			
		||||
#include <polyp/cdecl.h>
 | 
			
		||||
 | 
			
		||||
/** \page simple Simple API
 | 
			
		||||
 *
 | 
			
		||||
 * \section overv_sec Overview
 | 
			
		||||
 *
 | 
			
		||||
 * The simple API is designed for applications with very basic sound
 | 
			
		||||
 * playback or capture needs. It can only support a single stream per
 | 
			
		||||
 * connection and has no handling of complex features like events, channel
 | 
			
		||||
 * mappings and volume control. It is, however, very simple to use and
 | 
			
		||||
 * quite sufficent for many programs.
 | 
			
		||||
 *
 | 
			
		||||
 * \section conn_sec Connecting
 | 
			
		||||
 *
 | 
			
		||||
 * The first step before using the sound system is to connect to the
 | 
			
		||||
 * server. This is normally done this way:
 | 
			
		||||
 *
 | 
			
		||||
 * \code
 | 
			
		||||
 * pa_simple *s;
 | 
			
		||||
 * pa_sample_spec ss;
 | 
			
		||||
 *
 | 
			
		||||
 * ss.format = S16_NE;
 | 
			
		||||
 * ss.channels = 2;
 | 
			
		||||
 * ss.rate = 44100;
 | 
			
		||||
 *
 | 
			
		||||
 * s = pa_simple_new(NULL,               // Use the default server.
 | 
			
		||||
 *                   "Fooapp",           // Our application's name.
 | 
			
		||||
 *                   PA_STREAM_PLAYBACK,
 | 
			
		||||
 *                   NULL,               // Use the default device.
 | 
			
		||||
 *                   "Music",            // Description of our stream.
 | 
			
		||||
 *                   &ss,                // Our sample format.
 | 
			
		||||
 *                   NULL,               // Use default buffering attributes.
 | 
			
		||||
 *                   NULL,               // Ignore error code.
 | 
			
		||||
 *                   );
 | 
			
		||||
 * \endcode
 | 
			
		||||
 *
 | 
			
		||||
 * At this point a connected object is returned, or NULL if there was a
 | 
			
		||||
 * problem connecting.
 | 
			
		||||
 *
 | 
			
		||||
 * \section transfer_sec Transferring data
 | 
			
		||||
 *
 | 
			
		||||
 * Once the connection is established to the server, data can start flowing.
 | 
			
		||||
 * Using the connection is very similar to the normal read() and write()
 | 
			
		||||
 * system calls. The main difference is that they're call pa_simple_read()
 | 
			
		||||
 * and pa_simple_write(). Note that these operation are always blocking.
 | 
			
		||||
 *
 | 
			
		||||
 * \section ctrl_sec Buffer control
 | 
			
		||||
 *
 | 
			
		||||
 * If a playback stream is used then a few other operations are available:
 | 
			
		||||
 *
 | 
			
		||||
 * \li pa_simple_drain() - Will wait for all sent data to finish playing.
 | 
			
		||||
 * \li pa_simple_flush() - Will throw away all data currently in buffers.
 | 
			
		||||
 * \li pa_simple_get_playback_latency() - Will return the total latency of
 | 
			
		||||
 *                                        the playback pipeline.
 | 
			
		||||
 *
 | 
			
		||||
 * \section cleanup_sec Cleanup
 | 
			
		||||
 *
 | 
			
		||||
 * Once playback or capture is complete, the connection should be closed
 | 
			
		||||
 * and resources freed. This is done through:
 | 
			
		||||
 *
 | 
			
		||||
 * \code
 | 
			
		||||
 * pa_simple_free(s);
 | 
			
		||||
 * \endcode
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/** \file
 | 
			
		||||
 * A simple but limited synchronous playback and recording
 | 
			
		||||
 * API. This is synchronouse, simplified wrapper around the standard
 | 
			
		||||
 * API. This is a synchronous, simplified wrapper around the standard
 | 
			
		||||
 * asynchronous API. */
 | 
			
		||||
 | 
			
		||||
/** \example pacat-simple.c
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -31,6 +31,137 @@
 | 
			
		|||
#include <polyp/cdecl.h>
 | 
			
		||||
#include <polyp/operation.h>
 | 
			
		||||
 | 
			
		||||
/** \page streams Audio streams
 | 
			
		||||
 *
 | 
			
		||||
 * \section overv_sec Overview
 | 
			
		||||
 *
 | 
			
		||||
 * Audio streams form the central functionality of the sound server. Data is
 | 
			
		||||
 * routed, converted and mixed from several sources before it is passed along
 | 
			
		||||
 * to a final output. Currently, there are three forms of audio streams:
 | 
			
		||||
 *
 | 
			
		||||
 * \li Playback streams - Data flows from the client to the server.
 | 
			
		||||
 * \li Record streams - Data flows from the server to the client.
 | 
			
		||||
 * \li Upload streams - Similar to playback streams, but the data is stored in
 | 
			
		||||
 *                      the sample cache. See \ref scache for more information
 | 
			
		||||
 *                      about controlling the sample cache.
 | 
			
		||||
 *
 | 
			
		||||
 * \section create_sec Creating
 | 
			
		||||
 *
 | 
			
		||||
 * To access a stream, a pa_stream object must be created using
 | 
			
		||||
 * pa_stream_new(). At this point the audio sample format and mapping of
 | 
			
		||||
 * channels must be specified. See \ref sample and \ref channelmap for more
 | 
			
		||||
 * information about those structures.
 | 
			
		||||
 *
 | 
			
		||||
 * This first step will only create a client-side object, representing the
 | 
			
		||||
 * stream. To use the stream, a server-side object must be created and
 | 
			
		||||
 * associated with the local object. Depending on which type of stream is
 | 
			
		||||
 * desired, a different function is needed:
 | 
			
		||||
 *
 | 
			
		||||
 * \li Playback stream - pa_stream_connect_playback()
 | 
			
		||||
 * \li Record stream - pa_stream_connect_record()
 | 
			
		||||
 * \li Upload stream - pa_stream_connect_upload() (see \ref scache)
 | 
			
		||||
 *
 | 
			
		||||
 * Similar to how connections are done in contexts, connecting a stream will
 | 
			
		||||
 * not generate a pa_operation object. Also like contexts, the application
 | 
			
		||||
 * should register a state change callback, using
 | 
			
		||||
 * pa_stream_set_state_callback(), and wait for the stream to enter an active
 | 
			
		||||
 * state.
 | 
			
		||||
 *
 | 
			
		||||
 * \subsection bufattr_subsec Buffer attributes
 | 
			
		||||
 *
 | 
			
		||||
 * Playback and record streams always have a buffer as part of the data flow.
 | 
			
		||||
 * The size of this buffer strikes a compromise between low latency and
 | 
			
		||||
 * sensitivity for buffer overflows/underruns.
 | 
			
		||||
 *
 | 
			
		||||
 * The buffer is described with a pa_buffer_attr structure which contains a
 | 
			
		||||
 * number of field:
 | 
			
		||||
 *
 | 
			
		||||
 * \li maxlength - The absolute maximum number of bytes that can be stored in
 | 
			
		||||
 *                 the buffer. If this value is exceeded then data will be
 | 
			
		||||
 *                 lost.
 | 
			
		||||
 * \li tlength - The target length of a playback buffer. The server will only
 | 
			
		||||
 *               send requests for more data as long as the buffer has less
 | 
			
		||||
 *               than this number of bytes of data.
 | 
			
		||||
 * \li prebuf - Number of bytes that need to be in the buffer before playback
 | 
			
		||||
 *              will commence. Start of playback can be forced using
 | 
			
		||||
 *              pa_stream_trigger() even though the prebuffer size hasn't been
 | 
			
		||||
 *              reached.
 | 
			
		||||
 * \li minreq - Minimum free number of the bytes in the playback buffer before
 | 
			
		||||
 *              the server will request more data.
 | 
			
		||||
 * \li fragsize - Maximum number of bytes that the server will push in one
 | 
			
		||||
 *                chunk for record streams.
 | 
			
		||||
 *
 | 
			
		||||
 * \section transfer_sec Transferring data
 | 
			
		||||
 *
 | 
			
		||||
 * Once the stream is up, data can start flowing between the client and the
 | 
			
		||||
 * server. Two different access models can be used to transfer the data:
 | 
			
		||||
 *
 | 
			
		||||
 * \li Asynchronous - The application register a callback using
 | 
			
		||||
 *                    pa_stream_set_write_callback() and
 | 
			
		||||
 *                    pa_stream_set_read_callback() to receive notifications
 | 
			
		||||
 *                    that data can either be written or read.
 | 
			
		||||
 * \li Polled - Query the library for available data/space using
 | 
			
		||||
 *              pa_stream_writable_size() and pa_stream_readable_size() and
 | 
			
		||||
 *              transfer data as needed. The sizes are stored locally, in the
 | 
			
		||||
 *              client end, so there is no delay when reading them.
 | 
			
		||||
 *
 | 
			
		||||
 * It is also possible to mix the two models freely.
 | 
			
		||||
 *
 | 
			
		||||
 * Once there is data/space available, it can be transferred using either
 | 
			
		||||
 * pa_stream_write() for playback, or pa_stream_peek() / pa_stream_drop() for
 | 
			
		||||
 * record. Make sure you do not overflow the playback buffers as data will be
 | 
			
		||||
 * dropped.
 | 
			
		||||
 *
 | 
			
		||||
 * \section bufctl_sec Buffer control
 | 
			
		||||
 *
 | 
			
		||||
 * The transfer buffers can be controlled through a number of operations:
 | 
			
		||||
 *
 | 
			
		||||
 * \li pa_stream_cork() - Start or stop the playback or recording.
 | 
			
		||||
 * \li pa_stream_trigger() - Start playback immediatly and do not wait for
 | 
			
		||||
 *                           the buffer to fill up to the set trigger level.
 | 
			
		||||
 * \li pa_stream_prebuf() - Reenable the playback trigger level.
 | 
			
		||||
 * \li pa_stream_drain() - Wait for the playback buffer to go empty. Will
 | 
			
		||||
 *                         return a pa_operation object that will indicate when
 | 
			
		||||
 *                         the buffer is completely drained.
 | 
			
		||||
 * \li pa_stream_flush() - Drop all data from the playback buffer and do not
 | 
			
		||||
 *                         wait for it to finish playing.
 | 
			
		||||
 *
 | 
			
		||||
 * \section latency_sec Latency
 | 
			
		||||
 *
 | 
			
		||||
 * A major problem with networked audio is the increased latency caused by
 | 
			
		||||
 * the network. To remedy this, Polypaudio supports an advanced system of
 | 
			
		||||
 * monitoring the current latency.
 | 
			
		||||
 *
 | 
			
		||||
 * To get the raw data needed to calculate latencies, call
 | 
			
		||||
 * pa_stream_get_timing_info(). This will give you a pa_timing_info structure
 | 
			
		||||
 * that contains everything that is known about buffers, transport delays
 | 
			
		||||
 * and the backend active in the server.
 | 
			
		||||
 *
 | 
			
		||||
 * If a more simplistic interface is prefered, you can call
 | 
			
		||||
 * pa_stream_get_time() or pa_stream_get_latency(). These will do all the
 | 
			
		||||
 * necessary calculations for you.
 | 
			
		||||
 *
 | 
			
		||||
 * The latency information is constantly updated from the server. Be aware
 | 
			
		||||
 * that between updates, old data will be returned. If you specify the flag
 | 
			
		||||
 * PA_STREAM_INTERPOLATE_TIMING when creating the stream, pa_stream_get_time()
 | 
			
		||||
 * and pa_stream_get_latency() will calculate the latency between updates
 | 
			
		||||
 * based on the time elapsed.
 | 
			
		||||
 *
 | 
			
		||||
 * \section flow_sec Overflow and underflow
 | 
			
		||||
 *
 | 
			
		||||
 * Even with the best precautions, buffers will sometime over- or underflow.
 | 
			
		||||
 * To handle this gracefully, the application can be notified when this
 | 
			
		||||
 * happens. Callbacks are registered using pa_stream_set_overflow_callback()
 | 
			
		||||
 * and pa_stream_set_underflow_callback().
 | 
			
		||||
 *
 | 
			
		||||
 * \section disc_sec Disconnecting
 | 
			
		||||
 *
 | 
			
		||||
 * When a stream has served is purpose it must be disconnected with
 | 
			
		||||
 * pa_stream_disconnect(). If you only unreference it, then it will live on
 | 
			
		||||
 * and eat resources both locally and on the server until you disconnect the
 | 
			
		||||
 * context.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/** \file
 | 
			
		||||
 * Audio streams for input, output and sample upload */
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -28,11 +28,22 @@
 | 
			
		|||
#include <polyp/context.h>
 | 
			
		||||
#include <polyp/cdecl.h>
 | 
			
		||||
 | 
			
		||||
/** \page subscribe Event subscription
 | 
			
		||||
 *
 | 
			
		||||
 * \section overv_sec Overview
 | 
			
		||||
 *
 | 
			
		||||
 * The application can be notified, asynchronously, whenever the internal
 | 
			
		||||
 * layout of the server changes. Possible notifications are desribed in the
 | 
			
		||||
 * \ref pa_subscription_event_type and \ref pa_subscription_mask
 | 
			
		||||
 * enumerations.
 | 
			
		||||
 *
 | 
			
		||||
 * The application sets the notification mask using pa_context_subscribe()
 | 
			
		||||
 * and the function that will be called whenever a notification occurs using
 | 
			
		||||
 * pa_context_set_subscribe_callback().
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/** \file
 | 
			
		||||
 * Daemon introspection event subscription subsystem. Use this
 | 
			
		||||
 * to be notified whenever the internal layout of daemon changes:
 | 
			
		||||
 * i.e. entities such as sinks or sources are create, removed or
 | 
			
		||||
 * modified. */
 | 
			
		||||
 * Daemon introspection event subscription subsystem. */
 | 
			
		||||
 | 
			
		||||
PA_C_DECL_BEGIN
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,6 +26,59 @@
 | 
			
		|||
#include <polyp/cdecl.h>
 | 
			
		||||
#include <polyp/sample.h>
 | 
			
		||||
 | 
			
		||||
/** \page volume Volume control
 | 
			
		||||
 *
 | 
			
		||||
 * \section overv_sec Overview
 | 
			
		||||
 *
 | 
			
		||||
 * Sinks, sources, sink inputs and samples can all have their own volumes.
 | 
			
		||||
 * To deal with these, The Polypaudio libray contains a number of functions
 | 
			
		||||
 * that ease handling.
 | 
			
		||||
 *
 | 
			
		||||
 * The basic volume type in Polypaudio is the \ref pa_volume_t type. Most of
 | 
			
		||||
 * the time, applications will use the aggregated pa_cvolume structure that
 | 
			
		||||
 * can store the volume of all channels at once.
 | 
			
		||||
 *
 | 
			
		||||
 * Volumes commonly span between muted (0%), and normal (100%). It is possible
 | 
			
		||||
 * to set volumes to higher than 100%, but clipping might occur.
 | 
			
		||||
 *
 | 
			
		||||
 * \section calc_sec Calculations
 | 
			
		||||
 *
 | 
			
		||||
 * The volumes in Polypaudio are logarithmic in nature and applications
 | 
			
		||||
 * shouldn't perform calculations with them directly. Instead, they should
 | 
			
		||||
 * be converted to and from either dB or a linear scale:
 | 
			
		||||
 *
 | 
			
		||||
 * \li dB - pa_sw_volume_from_dB() / pa_sw_volume_to_dB()
 | 
			
		||||
 * \li Linear - pa_sw_volume_from_linear() / pa_sw_volume_to_linear()
 | 
			
		||||
 *
 | 
			
		||||
 * For simple multiplication, pa_sw_volume_multiply() and
 | 
			
		||||
 * pa_sw_cvolume_multiply() can be used.
 | 
			
		||||
 *
 | 
			
		||||
 * Calculations can only be reliably be performed on software volumes as
 | 
			
		||||
 * it is commonly unknown what scale hardware volumes use.
 | 
			
		||||
 *
 | 
			
		||||
 * \section conv_sec Convenience functions
 | 
			
		||||
 *
 | 
			
		||||
 * To handle the pa_cvolume structure, the Polypaudio library provides a
 | 
			
		||||
 * number of convenienc functions:
 | 
			
		||||
 *
 | 
			
		||||
 * \li pa_cvolume_valid() - Tests if a pa_cvolume structure is valid.
 | 
			
		||||
 * \li pa_cvolume_equal() - Tests if two pa_cvolume structures are identical.
 | 
			
		||||
 * \li pa_cvolume_channels_equal_to() - Tests if all channels of a pa_cvolume
 | 
			
		||||
 *                             structure have a given volume.
 | 
			
		||||
 * \li pa_cvolume_is_muted() - Tests if all channels of a pa_cvolume
 | 
			
		||||
 *                             structure are muted.
 | 
			
		||||
 * \li pa_cvolume_is_norm() - Tests if all channels of a pa_cvolume structure
 | 
			
		||||
 *                            are at a normal volume.
 | 
			
		||||
 * \li pa_cvolume_set() - Set all channels of a pa_cvolume structure to a
 | 
			
		||||
 *                        certain volume.
 | 
			
		||||
 * \li pa_cvolume_reset() - Set all channels of a pa_cvolume structure to a
 | 
			
		||||
 *                          normal volume.
 | 
			
		||||
 * \li pa_cvolume_mute() - Set all channels of a pa_cvolume structure to a
 | 
			
		||||
 *                         muted volume.
 | 
			
		||||
 * \li pa_cvolume_avg() - Return the average volume of all channels.
 | 
			
		||||
 * \li pa_cvolume_snprint() - Pretty print a pa_cvolume structure.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/** \file
 | 
			
		||||
 * Constants and routines for volume handling */
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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