Big documentation update. Describe the client API in a more tutorial like

manner.


git-svn-id: file:///home/lennart/svn/public/pulseaudio/trunk@667 fefdeb5f-60dc-0310-8127-8f9354f1896f
This commit is contained in:
Pierre Ossman 2006-04-09 19:31:09 +00:00
parent a74253606f
commit a6ce5c4b1d
12 changed files with 757 additions and 52 deletions

View file

@ -28,9 +28,72 @@
#include <polyp/def.h>
#include <polyp/cdecl.h>
/** \page simple Simple API
*
* \section overv_sec Overview
*
* The simple API is designed for applications with very basic sound
* playback or capture needs. It can only support a single stream per
* connection and has no handling of complex features like events, channel
* mappings and volume control. It is, however, very simple to use and
* quite sufficent for many programs.
*
* \section conn_sec Connecting
*
* The first step before using the sound system is to connect to the
* server. This is normally done this way:
*
* \code
* pa_simple *s;
* pa_sample_spec ss;
*
* ss.format = S16_NE;
* ss.channels = 2;
* ss.rate = 44100;
*
* s = pa_simple_new(NULL, // Use the default server.
* "Fooapp", // Our application's name.
* PA_STREAM_PLAYBACK,
* NULL, // Use the default device.
* "Music", // Description of our stream.
* &ss, // Our sample format.
* NULL, // Use default buffering attributes.
* NULL, // Ignore error code.
* );
* \endcode
*
* At this point a connected object is returned, or NULL if there was a
* problem connecting.
*
* \section transfer_sec Transferring data
*
* Once the connection is established to the server, data can start flowing.
* Using the connection is very similar to the normal read() and write()
* system calls. The main difference is that they're call pa_simple_read()
* and pa_simple_write(). Note that these operation are always blocking.
*
* \section ctrl_sec Buffer control
*
* If a playback stream is used then a few other operations are available:
*
* \li pa_simple_drain() - Will wait for all sent data to finish playing.
* \li pa_simple_flush() - Will throw away all data currently in buffers.
* \li pa_simple_get_playback_latency() - Will return the total latency of
* the playback pipeline.
*
* \section cleanup_sec Cleanup
*
* Once playback or capture is complete, the connection should be closed
* and resources freed. This is done through:
*
* \code
* pa_simple_free(s);
* \endcode
*/
/** \file
* A simple but limited synchronous playback and recording
* API. This is synchronouse, simplified wrapper around the standard
* API. This is a synchronous, simplified wrapper around the standard
* asynchronous API. */
/** \example pacat-simple.c