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Big documentation update. Describe the client API in a more tutorial like
manner. git-svn-id: file:///home/lennart/svn/public/pulseaudio/trunk@667 fefdeb5f-60dc-0310-8127-8f9354f1896f
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#include <polyp/stream.h>
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#include <polyp/cdecl.h>
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/** \page scache Sample cache
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*
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* \section overv_sec Overview
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*
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* The sample cache provides a simple way of overcoming high network latencies
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* and reducing bandwidth. Instead of streaming a sound precisely when it
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* should be played, it is stored on the server and only the command to start
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* playing it needs to be sent.
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*
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* \section create_sec Creation
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*
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* To create a sample, the normal stream API is used (see \ref streams). The
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* function pa_stream_connect_upload() will make sure the stream is stored as
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* a sample on the server.
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*
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* To complete the upload, pa_stream_finish_upload() is called and the sample
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* will receive the same name as the stream. If the upload should be aborted,
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* simply call pa_stream_disconnect().
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*
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* \section play_sec Playing samples
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*
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* To play back a sample, simply call pa_context_play_sample():
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*
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* \code
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* pa_operation *o;
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*
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* o = pa_context_play_sample(my_context,
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* "sample2", // Name of my sample
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* NULL, // Use default sink
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* PA_VOLUME_NORM, // Full volume
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* NULL, // Don't need a callback
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* NULL
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* );
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* if (o)
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* pa_operation_unref(o);
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* \endcode
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*
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* \section rem_sec Removing samples
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*
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* When a sample is no longer needed, it should be removed on the server to
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* save resources. The sample is deleted using pa_context_remove_sample().
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*/
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/** \file
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* All sample cache related routines */
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