Tweak the printing of client connections a bit so that it's more apparent

what and who it is that's connecting.


git-svn-id: file:///home/lennart/svn/public/pulseaudio/trunk@1014 fefdeb5f-60dc-0310-8127-8f9354f1896f
This commit is contained in:
Pierre Ossman 2006-06-13 09:33:55 +00:00
parent 7582f7493b
commit 9288479338
3 changed files with 10 additions and 3 deletions

View file

@ -1139,7 +1139,7 @@ static void auth_timeout(pa_mainloop_api*m, pa_time_event *e, const struct timev
static void on_connection(pa_socket_server*s, pa_iochannel *io, void *userdata) {
struct connection *c;
pa_protocol_esound *p = userdata;
char cname[256];
char cname[256], pname[128];
assert(s && io && p);
if (pa_idxset_size(p->connections)+1 > MAX_CONNECTIONS) {
@ -1153,7 +1153,8 @@ static void on_connection(pa_socket_server*s, pa_iochannel *io, void *userdata)
c->io = io;
pa_iochannel_set_callback(c->io, io_callback, c);
pa_iochannel_socket_peer_to_string(io, cname, sizeof(cname));
pa_iochannel_socket_peer_to_string(io, pname, sizeof(pname));
snprintf(cname, sizeof(cname), "EsounD client (%s)", pname);
assert(p->core);
c->client = pa_client_new(p->core, __FILE__, cname);
assert(c->client);