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alsa: distuingish real underruns from left_to_play=0
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parent
dfe3f90b37
commit
6b6d14626d
2 changed files with 6 additions and 2 deletions
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@ -410,6 +410,7 @@ static int try_recover(struct userdata *u, const char *call, int err) {
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static size_t check_left_to_play(struct userdata *u, size_t n_bytes, pa_bool_t on_timeout) {
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size_t left_to_play;
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pa_bool_t underrun = FALSE;
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/* We use <= instead of < for this check here because an underrun
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* only happens after the last sample was processed, not already when
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@ -422,6 +423,7 @@ static size_t check_left_to_play(struct userdata *u, size_t n_bytes, pa_bool_t o
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/* We got a dropout. What a mess! */
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left_to_play = 0;
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underrun = TRUE;
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#ifdef DEBUG_TIMING
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PA_DEBUG_TRAP;
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@ -443,7 +445,7 @@ static size_t check_left_to_play(struct userdata *u, size_t n_bytes, pa_bool_t o
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pa_bool_t reset_not_before = TRUE;
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if (!u->first && !u->after_rewind) {
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if (left_to_play < u->watermark_inc_threshold)
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if (underrun || left_to_play < u->watermark_inc_threshold)
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increase_watermark(u);
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else if (left_to_play > u->watermark_dec_threshold) {
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reset_not_before = FALSE;
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