sink, source: remove the state getters

pa_sink_get_state() and pa_source_get_state() just return the state
variable. We can as well access the state variable directly.

There are no behaviour changes, except that module-virtual-source
accessed the main thread's sink state variable from its push() callback.
I fixed the module so that it uses the thread_info.state variable
instead. Also, the compiler started to complain about comparing a sink
state variable to a source state enum value in protocol-esound.c. The
underlying bug was that a source pointer was assigned to a variable
whose type was a sink pointer (somehow using the pa_source_get_state()
macro confused the compiler enough so that it didn't complain before).
I fixed the variable type.
This commit is contained in:
Tanu Kaskinen 2018-06-26 16:25:58 +03:00
parent b4a36453da
commit 6665b466d2
26 changed files with 82 additions and 87 deletions

View file

@ -99,7 +99,7 @@ static pa_hook_result_t sink_input_new_hook_callback(pa_core *c, pa_sink_input_n
if (s == c->default_sink)
continue;
if (!PA_SINK_IS_LINKED(pa_sink_get_state(s)))
if (!PA_SINK_IS_LINKED(s->state))
continue;
if (role_match(s->proplist, role) && pa_sink_input_new_data_set_sink(new_data, s, false, false))
@ -147,7 +147,7 @@ static pa_hook_result_t source_output_new_hook_callback(pa_core *c, pa_source_ou
if (s == c->default_source)
continue;
if (!PA_SOURCE_IS_LINKED(pa_source_get_state(s)))
if (!PA_SOURCE_IS_LINKED(s->state))
continue;
/* @todo: favour the highest priority device, not the first one we find? */
@ -293,7 +293,7 @@ static pa_hook_result_t sink_unlink_hook_callback(pa_core *c, pa_sink *sink, str
if (d == c->default_sink || d == sink)
continue;
if (!PA_SINK_IS_LINKED(pa_sink_get_state(d)))
if (!PA_SINK_IS_LINKED(d->state))
continue;
if (role_match(d->proplist, role))
@ -349,7 +349,7 @@ static pa_hook_result_t source_unlink_hook_callback(pa_core *c, pa_source *sourc
if (d == c->default_source || d == source)
continue;
if (!PA_SOURCE_IS_LINKED(pa_source_get_state(d)))
if (!PA_SOURCE_IS_LINKED(d->state))
continue;
/* If moving from a monitor, move to another monitor */