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sink-input: remove the DRAINED state
The only thing that the drained state was being used for was "pacmd list-sink-inputs". In all other cases the drained and running states were treated as equivalent. IMHO, this usage doesn't justify the complexity that the additional state brings. This patch was inspired by a bug report[1] that pointed out an error in an if condition in pa_sink_input_set_state_within_thread(). The buggy code is now removed altogether. [1] https://bugs.freedesktop.org/show_bug.cgi?id=106982
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4 changed files with 3 additions and 23 deletions
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@ -35,7 +35,6 @@
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typedef enum pa_sink_input_state {
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PA_SINK_INPUT_INIT, /*< The stream is not active yet, because pa_sink_input_put() has not been called yet */
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PA_SINK_INPUT_DRAINED, /*< The stream stopped playing because there was no data to play */
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PA_SINK_INPUT_RUNNING, /*< The stream is alive and kicking */
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PA_SINK_INPUT_CORKED, /*< The stream was corked on user request */
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PA_SINK_INPUT_UNLINKED /*< The stream is dead */
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@ -43,7 +42,7 @@ typedef enum pa_sink_input_state {
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} pa_sink_input_state_t;
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static inline bool PA_SINK_INPUT_IS_LINKED(pa_sink_input_state_t x) {
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return x == PA_SINK_INPUT_DRAINED || x == PA_SINK_INPUT_RUNNING || x == PA_SINK_INPUT_CORKED;
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return x == PA_SINK_INPUT_RUNNING || x == PA_SINK_INPUT_CORKED;
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}
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typedef enum pa_sink_input_flags {
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@ -67,9 +66,6 @@ struct pa_sink_input {
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uint32_t index;
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pa_core *core;
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/* Please note that this state should only be read with
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* pa_sink_input_get_state(). That function will transparently
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* merge the thread_info.drained value in. */
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pa_sink_input_state_t state;
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pa_sink_input_flags_t flags;
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@ -231,7 +227,6 @@ struct pa_sink_input {
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struct {
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pa_sink_input_state_t state;
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pa_atomic_t drained;
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pa_cvolume soft_volume;
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bool muted:1;
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