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core: make fixed latency dynamically changeable
This of course makes the name 'fixed' a bit of a misnomer. However the definitions are now like this: fixed latency: the latency may change during runtime, but is solely controlled by the backend, the client has no influence. dynamic latency: the latency may change during runtime, influenced by the requests of the clients. i.e. fixed vs. dynamic is from the perspective of the client.
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parent
4eb59fb90e
commit
350a2bc846
10 changed files with 212 additions and 52 deletions
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@ -296,7 +296,7 @@ char *pa_sink_list_to_string(pa_core *c) {
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pa_strbuf_printf(
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s,
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"\tfixed latency: %0.2f ms\n",
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(double) pa_sink_get_requested_latency(sink) / PA_USEC_PER_MSEC);
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(double) pa_sink_get_fixed_latency(sink) / PA_USEC_PER_MSEC);
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if (sink->card)
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pa_strbuf_printf(s, "\tcard: %u <%s>\n", sink->card->index, sink->card->name);
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@ -415,7 +415,7 @@ char *pa_source_list_to_string(pa_core *c) {
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pa_strbuf_printf(
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s,
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"\tfixed latency: %0.2f ms\n",
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(double) pa_source_get_requested_latency(source) / PA_USEC_PER_MSEC);
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(double) pa_source_get_fixed_latency(source) / PA_USEC_PER_MSEC);
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if (source->monitor_of)
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pa_strbuf_printf(s, "\tmonitor_of: %u\n", source->monitor_of->index);
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