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sink-input: Avoid fake rewind in corked state
sink_input_request_rewind() does nothing if we are in the corked state. Thus do not set the new state untill we have issued the rewind request.
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1 changed files with 10 additions and 4 deletions
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@ -1752,8 +1752,6 @@ void pa_sink_input_set_state_within_thread(pa_sink_input *i, pa_sink_input_state
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if (i->state_change)
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i->state_change(i, state);
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i->thread_info.state = state;
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if (corking) {
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pa_log_debug("Requesting rewind due to corking");
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@ -1762,17 +1760,25 @@ void pa_sink_input_set_state_within_thread(pa_sink_input *i, pa_sink_input_state
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* so that the unplayed already mixed data is not lost */
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pa_sink_input_request_rewind(i, 0, TRUE, TRUE, FALSE);
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/* Set the corked state *after* requesting rewind */
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i->thread_info.state = state;
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} else if (uncorking) {
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pa_log_debug("Requesting rewind due to uncorking");
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i->thread_info.underrun_for = (uint64_t) -1;
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i->thread_info.playing_for = 0;
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pa_log_debug("Requesting rewind due to uncorking");
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/* Set the uncorked state *before* requesting rewind */
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i->thread_info.state = state;
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/* OK, we're being uncorked. Make sure we're not rewound when
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* the hw buffer is remixed and request a remix. */
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pa_sink_input_request_rewind(i, 0, FALSE, TRUE, TRUE);
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}
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} else
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/* We may not be corking or uncorking, but we still need to set the state. */
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i->thread_info.state = state;
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}
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/* Called from thread context, except when it is not. */
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