Port to Windows. This is mostly glue layers for the poor POSIX support

on Windows. A few notes

 * Only sockets behave somewhat like file descriptors in UNIX.

 * There are no fixed paths. Closes thing is environment variables that point
   to system directories. We also figure out where the binary/dll is
   located and use that as configuration directory.


git-svn-id: file:///home/lennart/svn/public/pulseaudio/branches/ossman@418 fefdeb5f-60dc-0310-8127-8f9354f1896f
This commit is contained in:
Pierre Ossman 2006-01-05 22:51:37 +00:00
parent 2f74bb9d43
commit 19d9fcbda8
22 changed files with 712 additions and 58 deletions

View file

@ -57,6 +57,11 @@
#include <netdb.h>
#endif
#ifdef HAVE_WINSOCK2_H
#include <winsock2.h>
#define ETIMEDOUT WSAETIMEDOUT
#endif
#include "socket-util.h"
#include "util.h"
#include "xmalloc.h"
@ -72,6 +77,7 @@ void pa_socket_peer_to_string(int fd, char *c, size_t l) {
return;
}
#ifndef OS_IS_WIN32
if (S_ISSOCK(st.st_mode)) {
union {
struct sockaddr sa;
@ -104,6 +110,7 @@ void pa_socket_peer_to_string(int fd, char *c, size_t l) {
snprintf(c, l, "STDIN/STDOUT client");
return;
}
#endif /* OS_IS_WIN32 */
snprintf(c, l, "Unknown client");
}