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Port to Windows. This is mostly glue layers for the poor POSIX support
on Windows. A few notes * Only sockets behave somewhat like file descriptors in UNIX. * There are no fixed paths. Closes thing is environment variables that point to system directories. We also figure out where the binary/dll is located and use that as configuration directory. git-svn-id: file:///home/lennart/svn/public/pulseaudio/branches/ossman@418 fefdeb5f-60dc-0310-8127-8f9354f1896f
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22 changed files with 712 additions and 58 deletions
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@ -57,6 +57,11 @@
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#include <netdb.h>
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#endif
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#ifdef HAVE_WINSOCK2_H
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#include <winsock2.h>
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#define ETIMEDOUT WSAETIMEDOUT
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#endif
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#include "socket-util.h"
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#include "util.h"
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#include "xmalloc.h"
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@ -72,6 +77,7 @@ void pa_socket_peer_to_string(int fd, char *c, size_t l) {
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return;
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}
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#ifndef OS_IS_WIN32
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if (S_ISSOCK(st.st_mode)) {
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union {
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struct sockaddr sa;
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@ -104,6 +110,7 @@ void pa_socket_peer_to_string(int fd, char *c, size_t l) {
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snprintf(c, l, "STDIN/STDOUT client");
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return;
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}
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#endif /* OS_IS_WIN32 */
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snprintf(c, l, "Unknown client");
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}
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