Port to Windows. This is mostly glue layers for the poor POSIX support

on Windows. A few notes

 * Only sockets behave somewhat like file descriptors in UNIX.

 * There are no fixed paths. Closes thing is environment variables that point
   to system directories. We also figure out where the binary/dll is
   located and use that as configuration directory.


git-svn-id: file:///home/lennart/svn/public/pulseaudio/branches/ossman@418 fefdeb5f-60dc-0310-8127-8f9354f1896f
This commit is contained in:
Pierre Ossman 2006-01-05 22:51:37 +00:00
parent 2f74bb9d43
commit 19d9fcbda8
22 changed files with 712 additions and 58 deletions

View file

@ -37,6 +37,10 @@
#include <glob.h>
#endif
#ifdef HAVE_WINDOWS_H
#include <windows.h>
#endif
#include "scache.h"
#include "sink-input.h"
#include "mainloop.h"
@ -147,6 +151,13 @@ int pa_scache_add_file(struct pa_core *c, const char *name, const char *filename
struct pa_memchunk chunk;
int r;
#ifdef OS_IS_WIN32
char buf[MAX_PATH];
if (ExpandEnvironmentStrings(filename, buf, MAX_PATH))
filename = buf;
#endif
if (pa_sound_file_load(filename, &ss, &chunk, c->memblock_stat) < 0)
return -1;
@ -158,6 +169,14 @@ int pa_scache_add_file(struct pa_core *c, const char *name, const char *filename
int pa_scache_add_file_lazy(struct pa_core *c, const char *name, const char *filename, uint32_t *index) {
struct pa_scache_entry *e;
#ifdef OS_IS_WIN32
char buf[MAX_PATH];
if (ExpandEnvironmentStrings(filename, buf, MAX_PATH))
filename = buf;
#endif
assert(c && name);
if (!(e = scache_add_item(c, name)))
@ -313,7 +332,9 @@ static void add_file(struct pa_core *c, const char *pathname) {
return;
}
#if defined(S_ISREG) && defined(S_ISLNK)
if (S_ISREG(st.st_mode) || S_ISLNK(st.st_mode))
#endif
pa_scache_add_file_lazy(c, e, pathname, NULL);
}