replace a few remaining uppercase "Polypaudio" occurences with "PulseAudio"

git-svn-id: file:///home/lennart/svn/public/pulseaudio/trunk@1036 fefdeb5f-60dc-0310-8127-8f9354f1896f
This commit is contained in:
Lennart Poettering 2006-06-19 22:11:49 +00:00
parent 955e33db60
commit 10b5e997d7
20 changed files with 53 additions and 53 deletions

View file

@ -37,7 +37,7 @@ PA_C_DECL_BEGIN
*
* The added feature in the threaded main loop is that it spawns a new thread
* that runs the real main loop. This allows a synchronous application to use
* the asynchronous API without risking to stall the Polypaudio library.
* the asynchronous API without risking to stall the PulseAudio library.
*
* \section creat_sec Creation
*
@ -48,7 +48,7 @@ PA_C_DECL_BEGIN
*
* \section destr_sec Destruction
*
* When the Polypaudio connection has been terminated, the thread must be
* When the PulseAudio connection has been terminated, the thread must be
* stopped and the resources freed. Stopping the thread is done using
* pa_threaded_mainloop_stop(), which must be called without the lock (see
* below) held. When that function returns, the thread is stopped and the
@ -56,7 +56,7 @@ PA_C_DECL_BEGIN
*
* \section lock_sec Locking
*
* Since the Polypaudio API doesn't allow concurrent accesses to objects,
* Since the PulseAudio API doesn't allow concurrent accesses to objects,
* a locking scheme must be used to guarantee safe usage. The threaded main
* loop API provides such a scheme through the functions
* pa_threaded_mainloop_lock() and pa_threaded_mainloop_unlock().
@ -65,7 +65,7 @@ PA_C_DECL_BEGIN
* thread. Just make sure you call pa_threaded_mainloop_unlock() the same
* number of times you called pa_threaded_mainloop_lock().
*
* The lock needs to be held whenever you call any Polypaudio function that
* The lock needs to be held whenever you call any PulseAudio function that
* uses an object associated with this main loop. Make sure you do not hold
* on to the lock more than necessary though, as the threaded main loop stops
* while the lock is held.
@ -91,12 +91,12 @@ PA_C_DECL_BEGIN
*
* \section cb_sec Callbacks
*
* Callbacks in Polypaudio are asynchronous, so they require extra care when
* Callbacks in PulseAudio are asynchronous, so they require extra care when
* using them together with a threaded main loop.
*
* The easiest way to turn the callback based operations into synchronous
* ones, is to simply wait for the callback to be called and continue from
* there. This is the approach chosen in Polypaudio's threaded API.
* there. This is the approach chosen in PulseAudio's threaded API.
*
* \subsection basic_subsec Basic callbacks
*
@ -216,7 +216,7 @@ PA_C_DECL_BEGIN
*
* \subsection async_subsec Asynchronous callbacks
*
* Polypaudio also has callbacks that are completely asynchronous, meaning
* PulseAudio also has callbacks that are completely asynchronous, meaning
* that they can be called at any time. The threading main loop API provides
* the locking mechanism to handle concurrent accesses, but nothing else.
* Applications will have to handle communication from the callback to the