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combine: Keep the timer active in the null mode only when running.
Previously thread_func() used PA_SINK_IS_OPENED() to check whether some data should be rendered. process_render_null() used a different check: it would return immediately if the sink was not in the RUNNING state. This caused a busy loop when the sink was in the IDLE state, because process_render_null() didn't update the timestamp, and thread_func() still kept the timer active using the old timestamp. pa_rtpoll_run() would return immediately because of the old timestamp. This is fixed by using the same check in both thread_func() and process_render_null(). Since the checks are the same, it's actually redundant to have the check in process_render_null(), so it is now an assertion. BugLink: https://bugs.freedesktop.org/show_bug.cgi?id=54779
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3adbb5ad03
commit
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1 changed files with 3 additions and 5 deletions
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@ -257,11 +257,9 @@ static void time_callback(pa_mainloop_api *a, pa_time_event *e, const struct tim
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static void process_render_null(struct userdata *u, pa_usec_t now) {
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size_t ate = 0;
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pa_assert(u);
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/* If we are not running, we cannot produce any data */
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if (!pa_atomic_load(&u->thread_info.running))
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return;
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pa_assert(u);
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pa_assert(u->sink->thread_info.state == PA_SINK_RUNNING);
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if (u->thread_info.in_null_mode)
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u->thread_info.timestamp = now;
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@ -312,7 +310,7 @@ static void thread_func(void *userdata) {
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pa_sink_process_rewind(u->sink, 0);
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/* If no outputs are connected, render some data and drop it immediately. */
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if (PA_SINK_IS_OPENED(u->sink->thread_info.state) && !u->thread_info.active_outputs) {
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if (u->sink->thread_info.state == PA_SINK_RUNNING && !u->thread_info.active_outputs) {
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pa_usec_t now;
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now = pa_rtclock_now();
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