2014-04-17 15:22:04 +03:00
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/***
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This file is part of PulseAudio.
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Copyright 2012 Alexander Kurtz <kurtz.alex@googlemail.com>
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PulseAudio is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published
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by the Free Software Foundation; either version 2.1 of the License,
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or (at your option) any later version.
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PulseAudio is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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2014-11-26 14:14:51 +01:00
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along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
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2014-04-17 15:22:04 +03:00
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***/
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namespace PulseAudio {
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[Compact]
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[CCode (cheader_filename="pulse/simple.h", cname="pa_simple", cprefix="pa_simple_")]
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class Simple {
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public Simple(string? server = null, string? name = null, Stream.Direction dir = Stream.Direction.PLAYBACK,
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string? dev = null, string stream_name = "",
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SampleSpec ss = SampleSpec(){ format = SampleFormat.S16NE, rate = 44100, channels = 2 },
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ChannelMap? map = null, Stream.BufferAttr? attr = null, out int error = null);
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public int write(void* data, size_t bytes, out int error = null);
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public int drain(out int error = null);
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public int read(void* data, size_t bytes, out int error = null);
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public usec get_latency(out int error = null);
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public int flush(out int error = null);
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}
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}
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