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								#ifndef fooscachehfoo
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								#define fooscachehfoo
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								#include "core.h"
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								#include "memchunk.h"
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								#include "sink.h"
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								struct pa_scache_entry {
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								    struct pa_core *core;
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								    uint32_t index;
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								    char *name;
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								    uint32_t volume;
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								    struct pa_sample_spec sample_spec;
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								    struct pa_memchunk memchunk;
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								};
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								void pa_scache_add_item(struct pa_core *c, const char *name, struct pa_sample_spec *ss, struct pa_memchunk *chunk, uint32_t *index);
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								int pa_scache_remove_item(struct pa_core *c, const char *name);
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								int pa_scache_play_item(struct pa_core *c, const char *name, struct pa_sink *sink, uint32_t volume);
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								void pa_scache_free(struct pa_core *c);
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								const char *pa_scache_get_name_by_id(struct pa_core *c, uint32_t id);
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								uint32_t pa_scache_get_id_by_name(struct pa_core *c, const char *name);
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								#endif
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