pipewire/spa/plugins/audiotestsrc/render.c
Wim Taymans cc842cbdc8 Type changes
Only allow properties inside objects, this makes it easier to
iterate the object, which is needed for efficiently processing
control streams.
Add a choice type to mark variable properties.
SPA_TYPE_Enum -> SPA_TYPE_Id to avoid confusion with choice enum
Make it easier to allocate and initialize properties on the stack
Make more efficient methods to make objects.
2018-09-05 16:41:07 +02:00

58 lines
2 KiB
C

/* Spa
* Copyright (C) 2017 Wim Taymans <wim.taymans@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include <math.h>
#define M_PI_M2 ( M_PI + M_PI )
#define DEFINE_SINE(type,scale) \
static void \
audio_test_src_create_sine_##type (struct impl *this, type *samples, size_t n_samples) \
{ \
int i, c, channels; \
float step, amp; \
float freq = this->props.freq; \
float volume = this->props.volume; \
\
channels = this->current_format.info.raw.channels; \
step = M_PI_M2 * freq / this->current_format.info.raw.rate; \
amp = volume * scale; \
\
for (i = 0; i < n_samples; i++) { \
type val; \
this->accumulator += step; \
if (this->accumulator >= M_PI_M2) \
this->accumulator -= M_PI_M2; \
val = (type) (sin (this->accumulator) * amp); \
for (c = 0; c < channels; ++c) \
*samples++ = val; \
} \
}
DEFINE_SINE(int16_t, 32767.0);
DEFINE_SINE(int32_t, 2147483647.0);
DEFINE_SINE(float, 1.0);
DEFINE_SINE(double, 1.0);
static const render_func_t sine_funcs[] = {
(render_func_t) audio_test_src_create_sine_int16_t,
(render_func_t) audio_test_src_create_sine_int32_t,
(render_func_t) audio_test_src_create_sine_float,
(render_func_t) audio_test_src_create_sine_double
};