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	Add an option to do a hilbert transform on the generated rear channels to do a 90 degree pahse shift on them. This can improve spacialization of the rear channels. See #861
		
			
				
	
	
		
			69 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Hilbert function
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 *
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 * Copyright © 2021 Wim Taymans
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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#ifndef HILBERT_H
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#define HILBERT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <errno.h>
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#include <stddef.h>
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#include <math.h>
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static inline void blackman_window(float *taps, int n_taps)
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{
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	int n;
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	for (n = 0; n < n_taps; n++) {
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		float w = 2 * M_PI * n / (n_taps-1);
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		taps[n] = 0.3635819 - 0.4891775 * cos(w)
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			+ 0.1365995 * cos(2 * w) - 0.0106411 * cos(3 * w);
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	}
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}
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static inline int hilbert_generate(float *taps, int n_taps)
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{
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	int i;
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	if ((n_taps & 1) == 0)
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		return -EINVAL;
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	for (i = 0; i < n_taps; i++) {
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		int k = -(n_taps / 2) + i;
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		if (k & 1) {
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			float pk = M_PI * k;
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			taps[i] *= (1.0f - cosf(pk)) / pk;
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		} else {
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			taps[i] = 0.0f;
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		}
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	}
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	return 0;
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}
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* HILBERT_H */
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