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Bring back the channel object. Making a node and port on the client side was rather awkward because of the async nature of many methods. It feels better to have a specific communication channel object to interface with a server side port. Use port activate/deactivate to start/stop streams Remove links from the ports. We let other objects install a callback on the port to receive and route buffers.
31 lines
1 KiB
C
31 lines
1 KiB
C
/* Pinos
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* Copyright (C) 2015 Wim Taymans <wim.taymans@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __PINOS_UTILS_H__
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#define __PINOS_UTILS_H__
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#include <glib-object.h>
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G_BEGIN_DECLS
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GBytes * pinos_format_filter (GBytes *format1, GBytes *format2, GError **error);
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G_END_DECLS
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#endif /* __PINOS_UTILS_H__ */
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