pipewire/spa/plugins/videotestsrc/draw.c
Wim Taymans fca3e1d85d Remove dynamic types
Do not use dynamic types anymore. The reason is that it's difficult:

- to maintain a shared type database over a network.
- the extra overhead when translating between processes and for
  maintaining the translation tables.
- race conditions in translating in RT-threads, this is a problem
  because we want to make event streams.

We now have simple enums with types and extension points for all
types. This is also nicer to use in general.
We don't need the mapper anymore or pass strings around as types.
There is a parallel type info system to get more info about ids and
enums and their hierarchy. It can also be used for debugging.
2018-08-23 17:47:57 +02:00

282 lines
5.6 KiB
C

/* Spa Video Test Source
* Copyright (C) 2016 Axis Communications AB
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include <errno.h>
typedef enum {
GRAY = 0,
YELLOW,
CYAN,
GREEN,
MAGENTA,
RED,
BLUE,
BLACK,
NEG_I,
WHITE,
POS_Q,
DARK_BLACK,
LIGHT_BLACK,
N_COLORS
} Color;
typedef struct _Pixel Pixel;
struct _Pixel {
unsigned char R;
unsigned char G;
unsigned char B;
unsigned char Y;
unsigned char U;
unsigned char V;
};
static Pixel colors[N_COLORS] = {
{191, 191, 191, 0, 0, 0}, /* GRAY */
{191, 191, 0, 0, 0, 0}, /* YELLOW */
{0, 191, 191, 0, 0, 0}, /* CYAN */
{0, 191, 0, 0, 0, 0}, /* GREEN */
{191, 0, 191, 0, 0, 0}, /* MAGENTA */
{191, 0, 0, 0, 0, 0}, /* RED */
{0, 0, 191, 0, 0, 0}, /* BLUE */
{19, 19, 19, 0, 0, 0}, /* BLACK */
{0, 33, 76, 0, 0, 0}, /* NEGATIVE I */
{255, 255, 255, 0, 0, 0}, /* WHITE */
{49, 0, 107, 0, 0, 0}, /* POSITIVE Q */
{9, 9, 9, 0, 0, 0}, /* DARK BLACK */
{29, 29, 29, 0, 0, 0}, /* LIGHT BLACK */
};
/* YUV values are computed in init_colors() */
typedef struct _DrawingData DrawingData;
typedef void (*DrawPixelFunc) (DrawingData * dd, int x, Pixel * pixel);
struct _DrawingData {
char *line;
int width;
int height;
int stride;
DrawPixelFunc draw_pixel;
};
static inline void update_yuv(Pixel * pixel)
{
uint16_t y, u, v;
/* see https://en.wikipedia.org/wiki/YUV#Studio_swing_for_BT.601 */
y = 76 * pixel->R + 150 * pixel->G + 29 * pixel->B;
u = -43 * pixel->R - 84 * pixel->G + 127 * pixel->B;
v = 127 * pixel->R - 106 * pixel->G - 21 * pixel->B;
y = (y + 128) >> 8;
u = (u + 128) >> 8;
v = (v + 128) >> 8;
pixel->Y = y;
pixel->U = u + 128;
pixel->V = v + 128;
}
static void init_colors(void)
{
int i;
if (colors[WHITE].Y != 0) {
/* already computed */
return;
}
for (i = 0; i < N_COLORS; i++) {
update_yuv(&colors[i]);
}
}
static void draw_pixel_rgb(DrawingData * dd, int x, Pixel * color)
{
dd->line[3 * x + 0] = color->R;
dd->line[3 * x + 1] = color->G;
dd->line[3 * x + 2] = color->B;
}
static void draw_pixel_uyvy(DrawingData * dd, int x, Pixel * color)
{
if (x & 1) {
/* odd pixel */
dd->line[2 * (x - 1) + 3] = color->Y;
} else {
/* even pixel */
dd->line[2 * x + 0] = color->U;
dd->line[2 * x + 1] = color->Y;
dd->line[2 * x + 2] = color->V;
}
}
static int drawing_data_init(DrawingData * dd, struct impl *this, char *data)
{
struct spa_video_info *format = &this->current_format;
struct spa_rectangle *size = &format->info.raw.size;
if ((format->media_type != SPA_MEDIA_TYPE_video) ||
(format->media_subtype != SPA_MEDIA_SUBTYPE_raw))
return -ENOTSUP;
if (format->info.raw.format == SPA_VIDEO_FORMAT_RGB) {
dd->draw_pixel = draw_pixel_rgb;
} else if (format->info.raw.format == SPA_VIDEO_FORMAT_UYVY) {
dd->draw_pixel = draw_pixel_uyvy;
} else
return -ENOTSUP;
dd->line = data;
dd->width = size->width;
dd->height = size->height;
dd->stride = this->stride;
return 0;
}
static inline void draw_pixels(DrawingData * dd, int offset, Color color, int length)
{
int x;
for (x = offset; x < offset + length; x++) {
dd->draw_pixel(dd, x, &colors[color]);
}
}
static inline void next_line(DrawingData * dd)
{
dd->line += dd->stride;
}
static void draw_smpte_snow(DrawingData * dd)
{
int h, w;
int y1, y2;
int i, j;
w = dd->width;
h = dd->height;
y1 = 2 * h / 3;
y2 = 3 * h / 4;
for (i = 0; i < y1; i++) {
for (j = 0; j < 7; j++) {
int x1 = j * w / 7;
int x2 = (j + 1) * w / 7;
draw_pixels(dd, x1, j, x2 - x1);
}
next_line(dd);
}
for (i = y1; i < y2; i++) {
for (j = 0; j < 7; j++) {
int x1 = j * w / 7;
int x2 = (j + 1) * w / 7;
Color c = (j & 1) ? BLACK : BLUE - j;
draw_pixels(dd, x1, c, x2 - x1);
}
next_line(dd);
}
for (i = y2; i < h; i++) {
int x = 0;
/* negative I */
draw_pixels(dd, x, NEG_I, w / 6);
x += w / 6;
/* white */
draw_pixels(dd, x, WHITE, w / 6);
x += w / 6;
/* positive Q */
draw_pixels(dd, x, POS_Q, w / 6);
x += w / 6;
/* pluge */
draw_pixels(dd, x, DARK_BLACK, w / 12);
x += w / 12;
draw_pixels(dd, x, BLACK, w / 12);
x += w / 12;
draw_pixels(dd, x, LIGHT_BLACK, w / 12);
x += w / 12;
/* war of the ants (a.k.a. snow) */
for (j = x; j < w; j++) {
Pixel p;
unsigned char r = rand();
p.R = r;
p.G = r;
p.B = r;
update_yuv(&p);
dd->draw_pixel(dd, j, &p);
}
next_line(dd);
}
}
static void draw_snow(DrawingData * dd)
{
int x, y;
for (y = 0; y < dd->height; y++) {
for (x = 0; x < dd->width; x++) {
Pixel p;
unsigned char r = rand();
p.R = r;
p.G = r;
p.B = r;
update_yuv(&p);
dd->draw_pixel(dd, x, &p);
}
next_line(dd);
}
}
static int draw(struct impl *this, char *data)
{
DrawingData dd;
int res;
init_colors();
if ((res = drawing_data_init(&dd, this, data)) < 0)
return res;
switch (this->props.pattern) {
case PATTERN_SMPTE_SNOW:
draw_smpte_snow(&dd);
break;
case PATTERN_SNOW:
draw_snow(&dd);
break;
default:
return -ENOTSUP;
}
return 0;
}