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			9.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			302 lines
		
	
	
	
		
			9.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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    Copyright (C) 2001 Paul Davis
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    Copyright (C) 2004 Jack O'Quin
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    Copyright (C) 2010 Torben Hohn
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    This program is free software; you can redistribute it and/or modify
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    it under the terms of the GNU Lesser General Public License as published by
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    the Free Software Foundation; either version 2.1 of the License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public License
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    along with this program; if not, write to the Free Software
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    Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __jack_session_h__
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#define __jack_session_h__
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <jack/types.h>
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#include <jack/weakmacros.h>
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/**
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 * @defgroup SessionClientFunctions Session API for clients.
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 *
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 * @deprecated Use of JACK-Session is currently deprecated and unsupported.
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 * JACK developers recommend the use of NSM instead.
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 * See https://github.com/linuxaudio/new-session-manager
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 * @{
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 */
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/**
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 * Session event type.
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 *
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 * If a client can't save templates, i might just do a normal save.
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 *
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 * There is no "quit without saving" event because a client might refuse to
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 * quit when it has unsaved data, but other clients may have already quit.
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 * This results in too much confusion, so it is unsupported.
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 */
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enum JackSessionEventType {
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	/**
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	 * Save the session completely.
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	 *
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	 * The client may save references to data outside the provided directory,
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	 * but it must do so by creating a link inside the provided directory and
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	 * referring to that in any save files. The client must not refer to data
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	 * files outside the provided directory directly in save files, because
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	 * this makes it impossible for the session manager to create a session
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	 * archive for distribution or archival.
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	 */
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    JackSessionSave = 1,
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    /**
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     * Save the session completely, then quit.
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     *
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     * The rules for saving are exactly the same as for JackSessionSave.
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     */
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    JackSessionSaveAndQuit = 2,
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    /**
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     * Save a session template.
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     *
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     * A session template is a "skeleton" of the session, but without any data.
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     * Clients must save a session that, when restored, will create the same
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     * ports as a full save would have. However, the actual data contained in
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     * the session may not be saved (e.g. a DAW would create the necessary
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     * tracks, but not save the actual recorded data).
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     */
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    JackSessionSaveTemplate = 3
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};
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typedef enum JackSessionEventType jack_session_event_type_t;
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/**
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 * @ref jack_session_flags_t bits
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 */
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enum JackSessionFlags {
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    /**
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     * An error occurred while saving.
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     */
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    JackSessionSaveError = 0x01,
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    /**
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     * Client needs to be run in a terminal.
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     */
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    JackSessionNeedTerminal = 0x02
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};
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/**
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 * Session flags.
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 */
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typedef enum JackSessionFlags jack_session_flags_t;
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struct _jack_session_event {
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    /**
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     * The type of this session event.
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     */
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    jack_session_event_type_t type;
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    /**
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     * Session directory path, with trailing separator.
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     *
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     * This directory is exclusive to the client; when saving the client may
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     * create any files it likes in this directory.
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     */
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    const char *session_dir;
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    /**
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     * Client UUID which must be passed to jack_client_open on session load.
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     *
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     * The client can specify this in the returned command line, or save it
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     * in a state file within the session directory.
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     */
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    const char *client_uuid;
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    /**
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     * Reply (set by client): the command line needed to restore the client.
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     *
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     * This is a platform dependent command line. It must contain
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     * ${SESSION_DIR} instead of the actual session directory path. More
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     * generally, just as in session files, clients should not include any
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     * paths outside the session directory here as this makes
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     * archival/distribution impossible.
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     *
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     * This field is set to NULL by Jack when the event is delivered to the
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     * client.  The client must set to allocated memory that is safe to
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     * free(). This memory will be freed by jack_session_event_free.
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     */
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    char *command_line;
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    /**
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     * Reply (set by client): Session flags.
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     */
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    jack_session_flags_t flags;
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    /**
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     * Future flags. Set to zero for now.
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     */
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    uint32_t future;
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};
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typedef struct _jack_session_event jack_session_event_t;
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/**
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 * Prototype for the client supplied function that is called
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 * whenever a session notification is sent via jack_session_notify().
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 *
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 * Ownership of the memory of @a event is passed to the application.
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 * It must be freed using jack_session_event_free when it's not used anymore.
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 *
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 * The client must promptly call jack_session_reply for this event.
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 *
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 * @deprecated Use of JACK-Session is currently deprecated and unsupported.
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 * JACK developers recommend the use of NSM instead.
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 * See https://github.com/linuxaudio/new-session-manager
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 *
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 * @param event The event structure.
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 * @param arg Pointer to a client supplied structure.
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 */
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typedef void (*JackSessionCallback)(jack_session_event_t *event,
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                                    void                 *arg);
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/**
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 * Tell the JACK server to call @a session_callback when a session event
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 * is to be delivered.
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 *
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 * setting more than one session_callback per process is probably a design
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 * error. if you have a multiclient application its more sensible to create
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 * a jack_client with only a session callback set.
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 *
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 * @deprecated Use of JACK-Session is currently deprecated and unsupported.
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 * JACK developers recommend the use of NSM instead.
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 * See https://github.com/linuxaudio/new-session-manager
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 *
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 * @return 0 on success, otherwise a non-zero error code
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 */
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int jack_set_session_callback (jack_client_t       *client,
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                               JackSessionCallback  session_callback,
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                               void                *arg) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;
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/**
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 * Reply to a session event.
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 *
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 * This can either be called directly from the callback, or later from a
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 * different thread.  For example, it is possible to push the event through a
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 * queue and execute the save code from the GUI thread.
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 *
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 * @deprecated Use of JACK-Session is currently deprecated and unsupported.
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 * JACK developers recommend the use of NSM instead.
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 * See https://github.com/linuxaudio/new-session-manager
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 *
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 * @return 0 on success, otherwise a non-zero error code
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 */
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int jack_session_reply (jack_client_t        *client,
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                        jack_session_event_t *event) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;
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/**
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 * Free memory used by a jack_session_event_t.
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 *
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 * This also frees the memory used by the command_line pointer, if its non NULL.
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 *
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 * @deprecated Use of JACK-Session is currently deprecated and unsupported.
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 * JACK developers recommend the use of NSM instead.
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 * See https://github.com/linuxaudio/new-session-manager
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 */
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void jack_session_event_free (jack_session_event_t *event) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;
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/**
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 * Get the assigned uuid for client.
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 * Safe to call from callback and all other threads.
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 *
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 * The caller is responsible for calling jack_free(3) on any non-NULL
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 * returned value.
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 */
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char *jack_client_get_uuid (jack_client_t *client) JACK_WEAK_EXPORT;
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/**
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 * @}
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 */
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/**
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 * @defgroup JackSessionManagerAPI API for a session manager.
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 *
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 * @{
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 */
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typedef struct  {
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	const char           *uuid;
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	const char           *client_name;
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	const char           *command;
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	jack_session_flags_t  flags;
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} jack_session_command_t;
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/**
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 * Send an event to all clients listening for session callbacks.
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 *
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 * The returned strings of the clients are accumulated and returned as an array
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 * of jack_session_command_t. its terminated by ret[i].uuid == NULL target ==
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 * NULL means send to all interested clients. otherwise a clientname
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 */
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jack_session_command_t *jack_session_notify (
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	jack_client_t*             client,
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	const char                *target,
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	jack_session_event_type_t  type,
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	const char                *path) JACK_WEAK_EXPORT;
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/**
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 * Free the memory allocated by a session command.
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 *
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 * @deprecated Use of JACK-Session is currently deprecated and unsupported.
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 * JACK developers recommend the use of NSM instead.
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 * See https://github.com/linuxaudio/new-session-manager
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 */
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void jack_session_commands_free (jack_session_command_t *cmds) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;
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/**
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 * Reserve a client name and associate it with a UUID.
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 *
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 * When a client later calls jack_client_open() and specifies the UUID, jackd
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 * will assign the reserved name. This allows a session manager to know in
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 * advance under which client name its managed clients will appear.
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 *
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 * @return 0 on success, otherwise a non-zero error code
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 */
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int
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jack_reserve_client_name (jack_client_t *client,
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                          const char    *name,
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                          const char    *uuid) JACK_WEAK_EXPORT;
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/**
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 * Find out whether a client has set up a session callback.
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 *
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 * @deprecated Use of JACK-Session is currently deprecated and unsupported.
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 * JACK developers recommend the use of NSM instead.
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 * See https://github.com/linuxaudio/new-session-manager
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 *
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 * @return 0 when the client has no session callback, 1 when it has one.
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 *        -1 on error.
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 */
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int
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jack_client_has_session_callback (jack_client_t *client, const char *client_name) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;
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/**
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 * @}
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 */
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#ifdef __cplusplus
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}
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#endif
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#endif
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