Multimedia processing graphs
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Wim Taymans 3289e3fb7e v4l2: handle control properties
Add the right propId to properties so they can get controls.
Keep track of properties and handle the io area for them
Check if properties changed and update the v4l2 controls
2018-02-07 18:08:16 +01:00
doc update docs 2017-09-05 13:35:25 +02:00
man man: update man pages 2017-09-19 10:19:53 +02:00
pkgconfig Add example to play sine wave 2017-09-07 10:22:32 +02:00
po Update POTFILES.in 2017-09-19 17:42:12 +02:00
spa v4l2: handle control properties 2018-02-07 18:08:16 +01:00
src control: keep track of prop_id 2018-02-07 17:56:35 +01:00
.gitignore pinos -> pipewire 2017-05-23 19:15:33 +02:00
_config.yml Set theme jekyll-theme-slate 2017-09-04 19:55:46 +02:00
autogen.sh Add beginnings of jack module 2017-06-26 13:04:47 +02:00
config.h.meson config.h: add version numbers 2018-01-30 14:49:45 +01:00
git-version-gen Initial commit 2015-04-16 16:58:33 +02:00
GPL Initial commit 2015-04-16 16:58:33 +02:00
LGPL Initial commit 2015-04-16 16:58:33 +02:00
LICENSE pinos -> pipewire 2017-05-23 19:15:33 +02:00
Makefile.in Makefile.in: use right build command 2017-09-19 16:04:41 +02:00
meson.build build: Optional tools should not be mandatory 2018-01-26 08:51:38 +01:00
meson_options.txt make gstreamer elements optional 2017-11-13 20:08:29 +01:00
NEWS pinos -> pipewire 2017-05-23 19:15:33 +02:00
PROTOCOL Initial commit 2015-04-16 16:58:33 +02:00
README readme: add section on building with make or meson 2017-10-19 22:45:19 +02:00

PipeWire
--------

PipeWire is a server and user space API to deal with multimedia
pipelines. This includes:

  - Making available sources of video (such as from a capture devices or
       application provided streams) and multiplexing this with
       clients.
  - Accessing sources of video for consumption.
  - Generating graphs for audio and video processing.

Nodes in the graph can be implemented as separate processes,
communicating with sockets and exchanging multimedia content using fd
passing.

Building
--------

Pipewire uses the Meson and Ninja build system to compile. If you're not
familiar with these tools, the included "autogen.sh" script will
automatically run the correct meson/ninja commands, and output a Makefile.
It follows that there are two methods to build Pipewire, however both rely
on Meson and Ninja to actually perform the compilation:

$ ./autogen.sh
$ make

or the Meson/Ninja native method:

$ meson build
$ cd build
$ ninja