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A fixed channel count makes no sense with an entity based 3D audio format like MPEG-H, because MPEG-H decoders do not simply decode; they "spatialize" the entities, meaning that said entities are decoded and rendered accordingto the needs of the target playback system and its channel count. |
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| buffer | ||
| control | ||
| debug | ||
| filter-graph | ||
| graph | ||
| interfaces/audio | ||
| monitor | ||
| node | ||
| param | ||
| pod | ||
| support | ||
| utils | ||