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Improve the Latency reporting, we always report Input and Output latency pairs. Keep ProcessLatency on the capture and playback streams. The capture stream process latency is reported as input latency and the playback process latency as output latency. Setting ProcessLatency on the capture stream (Sink), for example, will propagate the added latency upstream. This would then instruct players to send the audio earlier to compensate for the delay. See #4270 |
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