Pinos ----- The idea is to make a DBus service where you can provide and consume media to/from. Some of the requirements are: - must be efficient for raw video using fd passing - must be able to provide media from any process - streaming media only (no seeking) - policy to restrict access to devices and streams Although an initial goal, the design is not limited to raw video only and should be able to handle compressed video and other streamable media as well. The design is in some part inspired by pulseaudio, hence its original name. We however are not concerned with playback of any of the media, this should be handled by a separate consumer rendering the media to a specific output device. DBus protocol ------------- The main daemon is registered on the session bus with name: org.pinos Various Source1 objects are registered in the server based on the available sources of content. Source1 has properties and has format descriptions of what it can provide. First a client needs to register with pinos by calling org.pinos.Daemon1.ConnectClient(). This creates a new Client1 object that the client must use for further communication. A client can then do org.pinos.Client1.CreateSourceInput() to create a new SourceOutput1 to retrieve data from a source. It can specify a source explicitly or let the server choose a source. The client must provide a list of formats it can handle along with extra properties that can help with selecting an appropriate source. A client can then call org.pinos.SourceOutput1.Start() to negotiate the final media format and start the data transfer. A new fd is returned to the client along with the negotiated format and properties. All further media transport is then performed on the fd. The client will read from the fd to get data and metadata from the server. The wire format is generic and extensible and allows for inline serialized events such as property changes and format changes. Wire ---- Fixed header : 4 bytes : message version : 4 bytes : total message length Followed by 1 or more type-length-data sections : 1 byte : variable length, 7 bits, high bit is continuation marker : bytes, see below for contents based on Types: 1: continuation section Rest of the commands can be found in the shared memory region at @offset and @size. A shared memory region is negotiated when the client connects to the server. : 8 bytes : offset : 8 bytes : size 2: header Header for payload : 4 bytes : buffer flags : 4 bytes : sequence number : 8 bytes : presentation time : 8 bytes : dts-offset 3: fd-payload section Used to send a block of data between client and server. The type of fd and the possible operations on it are negotiated when the client connects. : 4 bytes : id of the fd-payload : 8 bytes : offset : 8 bytes : size : 4 bytes : index of fd 4: release fd-payload Release a fd-payload with : 4 bytes : the id number of the released fd-payload 5: format change Perform an in-band format change. The following data blocks will be in this new format. : 1 byte : format id : 0-terminated : contains serialized format 6: property changes Notify a property change. : 0-terminated : key : 0-terminated : value ... : more key/values to fill length, 0 key is end