/* Spa BAP codec API */ /* SPDX-FileCopyrightText: Copyright © 2022 Collabora */ /* SPDX-License-Identifier: MIT */ #ifndef SPA_BLUEZ5_BAP_CODEC_CAPS_H_ #define SPA_BLUEZ5_BAP_CODEC_CAPS_H_ #include #define BAP_CODEC_LC3 0x06 #define LC3_TYPE_FREQ 0x01 #define LC3_FREQ_8KHZ (1 << 0) #define LC3_FREQ_11KHZ (1 << 1) #define LC3_FREQ_16KHZ (1 << 2) #define LC3_FREQ_22KHZ (1 << 3) #define LC3_FREQ_24KHZ (1 << 4) #define LC3_FREQ_32KHZ (1 << 5) #define LC3_FREQ_44KHZ (1 << 6) #define LC3_FREQ_48KHZ (1 << 7) #define LC3_FREQ_ANY (LC3_FREQ_8KHZ | \ LC3_FREQ_11KHZ | \ LC3_FREQ_16KHZ | \ LC3_FREQ_22KHZ | \ LC3_FREQ_24KHZ | \ LC3_FREQ_32KHZ | \ LC3_FREQ_44KHZ | \ LC3_FREQ_48KHZ) #define LC3_VAL_FREQ_8KHZ 8000 #define LC3_VAL_FREQ_11KHZ 11025 #define LC3_VAL_FREQ_16KHZ 16000 #define LC3_VAL_FREQ_22KHZ 22050 #define LC3_VAL_FREQ_24KHZ 24000 #define LC3_VAL_FREQ_32KHZ 32000 #define LC3_VAL_FREQ_44KHZ 44100 #define LC3_VAL_FREQ_48KHZ 48000 #define LC3_TYPE_DUR 0x02 #define LC3_DUR_7_5 (1 << 0) #define LC3_DUR_10 (1 << 1) #define LC3_DUR_ANY (LC3_DUR_7_5 | \ LC3_DUR_10) #define LC3_VAL_DUR_7_5 7.5 #define LC3_VAL_DUR_10 10 #define LC3_TYPE_CHAN 0x03 #define LC3_CHAN_1 (1 << 0) #define LC3_CHAN_2 (1 << 1) #define LC3_CHAN_3 (1 << 2) #define LC3_CHAN_4 (1 << 3) #define LC3_CHAN_5 (1 << 4) #define LC3_CHAN_6 (1 << 5) #define LC3_CHAN_7 (1 << 6) #define LC3_CHAN_8 (1 << 7) #define LC3_VAL_CHAN_1 1 #define LC3_VAL_CHAN_2 2 #define LC3_VAL_CHAN_3 3 #define LC3_VAL_CHAN_4 4 #define LC3_VAL_CHAN_5 5 #define LC3_VAL_CHAN_6 6 #define LC3_VAL_CHAN_7 7 #define LC3_VAL_CHAN_8 8 #define LC3_TYPE_FRAMELEN 0x04 #define LC3_TYPE_BLKS 0x05 /* LC3 config parameters */ #define LC3_CONFIG_FREQ_8KHZ 0x01 #define LC3_CONFIG_FREQ_11KHZ 0x02 #define LC3_CONFIG_FREQ_16KHZ 0x03 #define LC3_CONFIG_FREQ_22KHZ 0x04 #define LC3_CONFIG_FREQ_24KHZ 0x05 #define LC3_CONFIG_FREQ_32KHZ 0x06 #define LC3_CONFIG_FREQ_44KHZ 0x07 #define LC3_CONFIG_FREQ_48KHZ 0x08 #define LC3_CONFIG_DURATION_7_5 0x00 #define LC3_CONFIG_DURATION_10 0x01 #define LC3_MAX_CHANNELS 28 #define BAP_CHANNEL_MONO 0x00000000 /* mono */ #define BAP_CHANNEL_FL 0x00000001 /* front left */ #define BAP_CHANNEL_FR 0x00000002 /* front right */ #define BAP_CHANNEL_FC 0x00000004 /* front center */ #define BAP_CHANNEL_LFE 0x00000008 /* LFE */ #define BAP_CHANNEL_BL 0x00000010 /* back left */ #define BAP_CHANNEL_BR 0x00000020 /* back right */ #define BAP_CHANNEL_FLC 0x00000040 /* front left center */ #define BAP_CHANNEL_FRC 0x00000080 /* front right center */ #define BAP_CHANNEL_BC 0x00000100 /* back center */ #define BAP_CHANNEL_LFE2 0x00000200 /* LFE 2 */ #define BAP_CHANNEL_SL 0x00000400 /* side left */ #define BAP_CHANNEL_SR 0x00000800 /* side right */ #define BAP_CHANNEL_TFL 0x00001000 /* top front left */ #define BAP_CHANNEL_TFR 0x00002000 /* top front right */ #define BAP_CHANNEL_TFC 0x00004000 /* top front center */ #define BAP_CHANNEL_TC 0x00008000 /* top center */ #define BAP_CHANNEL_TBL 0x00010000 /* top back left */ #define BAP_CHANNEL_TBR 0x00020000 /* top back right */ #define BAP_CHANNEL_TSL 0x00040000 /* top side left */ #define BAP_CHANNEL_TSR 0x00080000 /* top side right */ #define BAP_CHANNEL_TBC 0x00100000 /* top back center */ #define BAP_CHANNEL_BFC 0x00200000 /* bottom front center */ #define BAP_CHANNEL_BFL 0x00400000 /* bottom front left */ #define BAP_CHANNEL_BFR 0x00800000 /* bottom front right */ #define BAP_CHANNEL_FLW 0x01000000 /* front left wide */ #define BAP_CHANNEL_FRW 0x02000000 /* front right wide */ #define BAP_CHANNEL_LS 0x04000000 /* left surround */ #define BAP_CHANNEL_RS 0x08000000 /* right surround */ #define BAP_CHANNEL_ALL 0x0fffffff /* mask of all */ #define BAP_CONTEXT_PROHIBITED 0x0000 /* Prohibited */ #define BAP_CONTEXT_UNSPECIFIED 0x0001 /* Unspecified */ #define BAP_CONTEXT_CONVERSATIONAL 0x0002 /* Telephony, video calls, ... */ #define BAP_CONTEXT_MEDIA 0x0004 /* Music, radio, podcast, movie soundtrack, TV */ #define BAP_CONTEXT_GAME 0x0008 /* Gaming media, game effects, music, in-game voice chat */ #define BAP_CONTEXT_INSTRUCTIONAL 0x0010 /* Instructional audio, navigation, announcements, user guidance */ #define BAP_CONTEXT_VOICE 0x0020 /* Man-machine communication, voice recognition, virtual assistants */ #define BAP_CONTEXT_LIVE 0x0040 /* Live audio, perceived both via direct acoustic path and via BAP */ #define BAP_CONTEXT_SOUND_EFFECTS 0x0080 /* Keyboard and touch feedback, menu, UI, other system sounds */ #define BAP_CONTEXT_NOTIFICATIONS 0x0100 /* Attention-seeking, message arrival, reminders */ #define BAP_CONTEXT_RINGTONE 0x0200 /* Incoming call alert audio */ #define BAP_CONTEXT_ALERTS 0x0400 /* Alarms and timers, critical battery, alarm clock, toaster */ #define BAP_CONTEXT_EMERGENCY 0x0800 /* Fire alarm, other urgent alerts */ #define BAP_CONTEXT_ALL 0x0fff #define BT_ISO_QOS_CIG_UNSET 0xff #define BT_ISO_QOS_CIS_UNSET 0xff #define BT_ISO_QOS_TARGET_LATENCY_LOW 0x01 #define BT_ISO_QOS_TARGET_LATENCY_BALANCED 0x02 #define BT_ISO_QOS_TARGET_LATENCY_RELIABILITY 0x03 struct __attribute__((packed)) ltv { uint8_t len; uint8_t type; uint8_t value[]; }; struct bap_endpoint_qos { uint8_t framing; uint8_t phy; uint8_t retransmission; uint16_t latency; uint32_t delay_min; uint32_t delay_max; uint32_t preferred_delay_min; uint32_t preferred_delay_max; uint32_t locations; uint16_t supported_context; uint16_t context; uint32_t channel_allocation; }; struct bap_codec_qos { uint32_t interval; uint8_t framing; uint8_t phy; uint16_t sdu; uint8_t retransmission; uint16_t latency; uint32_t delay; uint8_t target_latency; }; struct bap_codec_qos_full { uint8_t cig; uint8_t cis; uint8_t big; uint8_t bis; struct bap_codec_qos qos; }; static const struct { uint32_t bit; enum spa_audio_channel channel; } bap_channel_bits[] = { { BAP_CHANNEL_MONO, SPA_AUDIO_CHANNEL_MONO }, { BAP_CHANNEL_FL, SPA_AUDIO_CHANNEL_FL }, { BAP_CHANNEL_FR, SPA_AUDIO_CHANNEL_FR }, { BAP_CHANNEL_FC, SPA_AUDIO_CHANNEL_FC }, { BAP_CHANNEL_LFE, SPA_AUDIO_CHANNEL_LFE }, { BAP_CHANNEL_BL, SPA_AUDIO_CHANNEL_RL }, { BAP_CHANNEL_BR, SPA_AUDIO_CHANNEL_RR }, { BAP_CHANNEL_FLC, SPA_AUDIO_CHANNEL_FLC }, { BAP_CHANNEL_FRC, SPA_AUDIO_CHANNEL_FRC }, { BAP_CHANNEL_BC, SPA_AUDIO_CHANNEL_BC }, { BAP_CHANNEL_LFE2, SPA_AUDIO_CHANNEL_LFE2 }, { BAP_CHANNEL_SL, SPA_AUDIO_CHANNEL_SL }, { BAP_CHANNEL_SR, SPA_AUDIO_CHANNEL_SR }, { BAP_CHANNEL_TFL, SPA_AUDIO_CHANNEL_TFL }, { BAP_CHANNEL_TFR, SPA_AUDIO_CHANNEL_TFR }, { BAP_CHANNEL_TFC, SPA_AUDIO_CHANNEL_TFC }, { BAP_CHANNEL_TC, SPA_AUDIO_CHANNEL_TC }, { BAP_CHANNEL_TBL, SPA_AUDIO_CHANNEL_TRL }, { BAP_CHANNEL_TBR, SPA_AUDIO_CHANNEL_TRR }, { BAP_CHANNEL_TSL, SPA_AUDIO_CHANNEL_TSL }, { BAP_CHANNEL_TSR, SPA_AUDIO_CHANNEL_TSR }, { BAP_CHANNEL_TBC, SPA_AUDIO_CHANNEL_TRC }, { BAP_CHANNEL_BFC, SPA_AUDIO_CHANNEL_BC }, { BAP_CHANNEL_BFL, SPA_AUDIO_CHANNEL_BLC }, { BAP_CHANNEL_BFR, SPA_AUDIO_CHANNEL_BRC }, { BAP_CHANNEL_FLW, SPA_AUDIO_CHANNEL_FLW }, { BAP_CHANNEL_FRW, SPA_AUDIO_CHANNEL_FRW }, { BAP_CHANNEL_LS, SPA_AUDIO_CHANNEL_SL }, /* is it the right mapping? */ { BAP_CHANNEL_RS, SPA_AUDIO_CHANNEL_SR }, /* is it the right mapping? */ }; #endif