/* [title] \ref page_tutorial7 [title] */ /* [code] */ #include #include #include #include #include #include #include #include struct data; struct port { struct data *data; }; struct data { struct pw_main_loop *loop; struct pw_filter *filter; struct port *in_port; struct port *out_port; }; /* [on_process] */ static void on_process(void *userdata, struct spa_io_position *position) { struct data *data = userdata; float *in, *out; uint32_t n_samples = position->clock.duration; pw_log_trace("do process %d", n_samples); in = pw_filter_get_dsp_buffer(data->in_port, n_samples); out = pw_filter_get_dsp_buffer(data->out_port, n_samples); if (in == NULL || out == NULL) return; /* Simple passthrough - copy input to output. * Here you could implement any audio processing: * - Filters (lowpass, highpass, bandpass) * - Effects (reverb, delay, distortion) * - Dynamic processing (compressor, limiter) * - Equalization * - etc. */ memcpy(out, in, n_samples * sizeof(float)); } /* [on_process] */ static const struct pw_filter_events filter_events = { PW_VERSION_FILTER_EVENTS, .process = on_process, }; static void do_quit(void *userdata, int signal_number) { struct data *data = userdata; pw_main_loop_quit(data->loop); } int main(int argc, char *argv[]) { struct data data = { 0, }; const struct spa_pod *params[1]; uint32_t n_params = 0; uint8_t buffer[1024]; struct spa_pod_builder b = SPA_POD_BUILDER_INIT(buffer, sizeof(buffer)); pw_init(&argc, &argv); /* make a main loop. If you already have another main loop, you can add * the fd of this pipewire mainloop to it. */ data.loop = pw_main_loop_new(NULL); pw_loop_add_signal(pw_main_loop_get_loop(data.loop), SIGINT, do_quit, &data); pw_loop_add_signal(pw_main_loop_get_loop(data.loop), SIGTERM, do_quit, &data); /* Create a simple filter, the simple filter manages the core and remote * objects for you if you don't need to deal with them. * * Pass your events and a user_data pointer as the last arguments. This * will inform you about the filter state. The most important event * you need to listen to is the process event where you need to process * the data. */ data.filter = pw_filter_new_simple( pw_main_loop_get_loop(data.loop), "audio-filter", pw_properties_new( PW_KEY_MEDIA_TYPE, "Audio", PW_KEY_MEDIA_CATEGORY, "Filter", PW_KEY_MEDIA_ROLE, "DSP", NULL), &filter_events, &data); /* make an audio DSP input port */ data.in_port = pw_filter_add_port(data.filter, PW_DIRECTION_INPUT, PW_FILTER_PORT_FLAG_MAP_BUFFERS, sizeof(struct port), pw_properties_new( PW_KEY_FORMAT_DSP, "32 bit float mono audio", PW_KEY_PORT_NAME, "input", NULL), NULL, 0); /* make an audio DSP output port */ data.out_port = pw_filter_add_port(data.filter, PW_DIRECTION_OUTPUT, PW_FILTER_PORT_FLAG_MAP_BUFFERS, sizeof(struct port), pw_properties_new( PW_KEY_FORMAT_DSP, "32 bit float mono audio", PW_KEY_PORT_NAME, "output", NULL), NULL, 0); /* Set processing latency information */ params[n_params++] = spa_process_latency_build(&b, SPA_PARAM_ProcessLatency, &SPA_PROCESS_LATENCY_INFO_INIT( .ns = 10 * SPA_NSEC_PER_MSEC )); /* Now connect this filter. We ask that our process function is * called in a realtime thread. */ if (pw_filter_connect(data.filter, PW_FILTER_FLAG_RT_PROCESS, params, n_params) < 0) { fprintf(stderr, "can't connect\n"); return -1; } /* and wait while we let things run */ pw_main_loop_run(data.loop); pw_filter_destroy(data.filter); pw_main_loop_destroy(data.loop); pw_deinit(); return 0; } /* [code] */