Make the monitor and device emit the info and items when the callbacks
are set. This makes it easier to implement the monitor because there
is much less state to keep around and invalidate etc.
Rework the monitors
Add bluez5 device
Only allow properties inside objects, this makes it easier to
iterate the object, which is needed for efficiently processing
control streams.
Add a choice type to mark variable properties.
SPA_TYPE_Enum -> SPA_TYPE_Id to avoid confusion with choice enum
Make it easier to allocate and initialize properties on the stack
Make more efficient methods to make objects.
SPA_ID_* -> SPA_TYPE_*. We use 'type' for all registered types.
ID refers to either a registered type or an enum.
Improve introspection of object ids. Make 0 an invalid enum and
use it to look up the object id type.
Move some type-info files together.
Swap type and id of the object, we first specify the type and then
the id because the meaning of the id depends on the object type.
Param ids and IO ids are now simple enums.
Move some type info in one place, delete some type-info files
Fix type debug
Make audio layout an enum
Mark more enums as enums in types so they show us with their names in
the debug.
Do not use dynamic types anymore. The reason is that it's difficult:
- to maintain a shared type database over a network.
- the extra overhead when translating between processes and for
maintaining the translation tables.
- race conditions in translating in RT-threads, this is a problem
because we want to make event streams.
We now have simple enums with types and extension points for all
types. This is also nicer to use in general.
We don't need the mapper anymore or pass strings around as types.
There is a parallel type info system to get more info about ids and
enums and their hierarchy. It can also be used for debugging.