Remove the spa_pod_iter helpers
Remove builder/parser vararg recurse option, you have to
manually recurse into structures when needed. This simplifies
things a lot.
Pass spa_pod_frames to builder and parser explicitly, we don't
have to keep an internal stack anymore.
The parser is now almost a mirror image of the builder.
Make the parser safer when iterating over objects, add functions
to check and get pod contents in a safe way.
Make the builder return errno style results on errors
Improve performance of object properties when they are stored and
retrieved in the same order.
Add many more tests for the builder and parser
Add some benchmarks
Automatically parse and build key/value when in objects without having
to prefix the key with ":"
Automatically build control/value when in sequence without the "."
prefix.
Remove the builder with key/pod, taking a reference to the stack built
temporary pods is not allowed in c++. We can use the varargs version
with the same convenient syntax.
Remove the parser "*" option, it is unused.
Improve spa_pod_builder_add_* and spa_pod_parser_get_* and make them
look similar.
Make the current destroy method on the core for proxies to remove the
server side resource.
Make a new destroy method on the registry to destroy globals.
Remove the destroy method on the client-node
media-session: monitor the dsp and device node states to manage the
session state
Make special format types for planar and interleaved instead of
having a field.
Add enum for audio channel positions
Add some default audio channel layouts
Place the channel layout in the audio format when possible
alsa: place audio channel positions in format
Add sse optimized channel mixing for some common cases
Remove name from port info, it's not mandatory and in the properties
Add direction to port info
Only allow properties inside objects, this makes it easier to
iterate the object, which is needed for efficiently processing
control streams.
Add a choice type to mark variable properties.
SPA_TYPE_Enum -> SPA_TYPE_Id to avoid confusion with choice enum
Make it easier to allocate and initialize properties on the stack
Make more efficient methods to make objects.
SPA_ID_* -> SPA_TYPE_*. We use 'type' for all registered types.
ID refers to either a registered type or an enum.
Improve introspection of object ids. Make 0 an invalid enum and
use it to look up the object id type.
Move some type-info files together.
Swap type and id of the object, we first specify the type and then
the id because the meaning of the id depends on the object type.
Do not use dynamic types anymore. The reason is that it's difficult:
- to maintain a shared type database over a network.
- the extra overhead when translating between processes and for
maintaining the translation tables.
- race conditions in translating in RT-threads, this is a problem
because we want to make event streams.
We now have simple enums with types and extension points for all
types. This is also nicer to use in general.
We don't need the mapper anymore or pass strings around as types.
There is a parallel type info system to get more info about ids and
enums and their hierarchy. It can also be used for debugging.
Pass the minimum required version to the hook emission and only call
events when the handler is recent enough.
Add some macros to make event emission easier to read.
Do not pass the params of the node in the node_info, instead,
make a method to enumerate the params. This makes it possible for
clients to only enumerate what they need and when they need it.
Improve introspection of a port, add the name and properties.
Add an enum_param method on the port that can be used to enumerate
port formats.
Change -monitor and -cli and add support for enum_params on the node
and port.
Expose all ports as globals, linking is then done by specifying
the global id of the ports.
Add method to destroy objects. not much security on this one but
yet but it should allow priviledged clients to kill connections
and other clients etc.
Make events on the global object. Implement the bind with the event,
handle destroy of the globals.
Add link properties
Use append to preserve the order.
Make a steal_fd method on the remote.
Add a hello method that sends the initial core info and types to
the client.
With an explicit method we can do this multiple times when we steal
the fd from a remote and use it to make a new remote.
Add properties to global objects to make it easier to select what
nodes and objects to bind too. They can also be used to implement
permissions on the globals based on properties.
Add more error handling in _register.
Make more functions return a result code.
Make a separate pw_module_register, like all other objects.
Make a link factory and use create-object to make links. That way
we can have different kinds of links based on the factory and we
can also hide the factory when link creation should be blocked.
Add a permissions call that can be used to update the permissions
of global objects. This can be used to set specific permissions
on certain objects, hide objects and define the permissions on new
objects. The system is quite generic so that we can extend it later
with more complicated match rules or so.
Add an argument to pass the result param to the caller instead of
having the caller have to pick it up from the builder.
Improve docs for node, clock and monitor
Pass spa_pod everywhere instead of spa_pod_object.
Pass result argument to spa_pod_filter to make things a little
nicer.
Make enum_params and set_param to configure properties, format
and other parameters. This allows us to remove some duplicate
code and make the properties and parameters much more extensible.
Use the object id to mark the id of the parameter.
Remove the spa_format and spa_props.
We can now make the client-node easier by merging the various
format methods into the params.
Make the stream API more powerful now that we can pass params
around.
Remove signals.
Rename callbacks -> events, use listeners to listen for events.
Callbacks are still used in spa for things you can listen to only
once.
Make it possible to add more permissions to an object than just visible
or not. Pass these permissions to the client. This way we can make a
difference between being able to see and read, modify or query an
object. More permissions can be added later when needed. Because the
permissions is set on the resource by the access control module, the
implementations can check if the right permission is set before doing
anything.