Use the v4l2 monitor to dynamically add and remove nodes.
Use the info from the monitor as parameter for the factory init and use
it to configure the new node.
Add info to the node.
Use info from the factory as properties on the PinosNode
Work on idle poll
Move node state to the node interface so that we can actually get it in
the sync case.
Add enabled field to the poll event
Work on audiotestsrc
Remove the port object. We don't use it as a dbus object and we don't
need it, we can use the link and node object directy.
Move poll code and event handler to the node.
Support to parse configuration files. By default, the default conf file
is parsed ({sysconfdir}/pinos/pinos.conf), but that can be changed with
an environment variable (PINOS_CONFIG_FILE). The file can contain
commands and assignments (no assignment supported this far).
Support for command module-load is added.
A module is a shared library existing in, or a subdirectory of, the
module directory. The directory is by default
${libdir}/pinos-$(MAJORMINOR)/modules, but can be specified with
--with-module-dir=PATH when running configure. It is also possible to
override the module directory runtime with the environment variable
PINOS_MODULE_DIR, which is a list of directories separated with ":".
Remove old code
Only depend on GStreamer for the plugins
Rename STOP to PAUSE because that's what it really does
Start working on format_fixate.
Remove default property value from props
Fix framerate
Remove _remove from properties, we can do the same with set of a NULL
value.
Add signals to the stream API to manage the buffers. Wrap those buffers
in a GstBuffer in the pinossrc and pinossink elements and pool them in a
bufferpool.
Remove SPA_EVENT_TYPE_PULL_INPUT, we can do the same with NEED_INPUT and
by using a ringbuffer.
Do more complete allocation of buffers in the link. Use the buffer
allocator if none of the nodes can allocate.
Follow the node state to trigger negotiation and allocation.
Remove offset and size when refering to buffers, we want to always deal
with the complete buffer and use a ringbuffer for ranges or change the
offset/size in the buffer data when needed.
Serialize port_info structures as part of the port_update
Print both the enum number and the name when debuging properties or
formats.
Add helpers to convert between pinos and gstreamer formats.
Use pinos formats in the API.
Work on removing some hardcoded stuff and instead use the real format
from the pinos server.
Use memfd and sealing.
Use stucture offsets instead of pointers so that we can share the buffer
structure between client and server.
We can then pass an fd wrapping the memory of the buffer to the client.
Add beginnings of a memory pool
We now only allow per port preallocated buffers. We exchange the index
into the array instead of passing the buffers around. We still use the
refcount to track when a buffer can be reused.
Improve API a little, allow passing the node as the first argument of
the interface call.
Implement alloc_buffer in v4l2 and improve the test.
Remove the old PinosBuffer object and replace it with SpaControl, this
communication protocol is designed to make it possible to implement
remote nodes and so it is moved to Spa.
Move SpaBuffer into to API
Work on easier API to make formats, implement enumeration and support
for all formats in v4l2.
Improve format output in -inspect
Add more buffer types to add and remove memory shared memory between the
server and client. We would like to send buffers only once and then
simply reference them by index.
Do format negotiation and stream start with a START message.
Bring back the channel object. Making a node and port on the client side
was rather awkward because of the async nature of many methods. It feels
better to have a specific communication channel object to interface with
a server side port.
Use port activate/deactivate to start/stop streams
Remove links from the ports. We let other objects install a callback on
the port to receive and route buffers.
The GstNodeFactory creates GstSource nodes without ports. When an
output port is created later, the proper GStreamer element will be
created in the node.
main.c registers a GstNodeFactory in the daemon, so clients can use it
in calls to CreateNode and CreatePort.
Add autoconnect property to the ports
Remove the upload-node, clients that want to upload media just create a
node with an (unconnected) output port. Other clients can then connect
to this new output port.
Copy formats on newly linked ports.
Remove the client object, it is not very useful now that we have the
nodes.
Fix some properties on the proxy objects.
Use sendmsg and recvmsg directly because the GIO ones do allocations.
make pinos_properties_merge and use it to combine properties from nodes
and ports.
Add buffer flags. The idea is to make it possible to easily check when a
buffer contains control information that we need to parse to update the
port fields.
Make the client create remote nodes and ports and set up proxies for
them.
Make a port base class implementing most of the logic to pass buffers
locally and remotely.
Remove most code from stream.c, it's now in the port.
Make a portsink and portsrc that can write and read to/from any port. We
use these in the server to send and receive data.
Rework format negotiation. The final format is now sent in-line before
the data. The server will select a format on output ports.
A port is an input or output on a Node.
Channels are created from the ports and inherit the direction of the
port.
do automatic port selection based on the direction and caps and
node/port name.
Simplify stream_connect by passing the direction.
Fix pinossink to connect in setcaps so that we know the format and can
select a good sink to connect to.
Make an object for a processing node.
Implement a sink node. Make it possible to implement Sink and Source
interfaces to provide input/output from the node.
Improve pinosdepay to track fds and handle format changes.
Rename the source-output object to channel because it is used for both
input and output.
Start the beginnings of sink support. This will make it possible to make
pinos consume data as well as provide data.
Add a new refresh message to request a keyframe from the pinos server.
pinospay: pass the refresh-request message upstream
pinossink: turn refresh-request messages into events
pinossrc: turn a keyframe event into a refresh-request message
Add a global object that can be used to track outstanding fds for a
client. This can later also be used to limit the number of fds per
client.
Use this in the payloader to track fds. This makes it possible to track
the fds even when the client reconnects.
Set the client patch on the socket so that we can use it to track the
fds we sent to this client.
When the client disappears, release all outstanding fds.