The proxy API is the one that we would like to expose for applications
and the other API is used internally when implementing modules or
factories.
The current pw_core object is really a context for all objects so
name it that way. It also makes it possible to rename pw_core_proxy
to pw_proxy later.
The pw_remote object is really a wrapper around the pw_core_proxy.
The events it emits are also available in the core proxy and are
generally awkward to use.
With some clever new pw_core_proxy_* methods and a pw_core_connect
to create the core_proxy, we can convert all code away from pw_remote.
This is a first step in this conversion, using the pw_remote behind
the scenes. It leaks into some places because it really needs to become
its own struct in a next step.
Make the connection as soon as we create the client. We create it
without file descriptor and then set it when we connect. This
makes it possible to use the connection to queue messages before
we connect.
Make it possible to know when a proxy is bound to a global id before
the global shows up in the registry. This makes it possible to match
locally created objects to the one appearing in the registry and
possibly avoid a second bind.
Separate the session manager in a monitor and policy part.
The monitor manages the devices and endpoints.
The policy watches the nodes/ports/clients and applies the policy
of linking them.
Because both now have a separate connection, we can remove some
hacks in the protocol. When a remote was both the implementer and
user of an object we could get in a deadlock when the user was
blocked waiting and the implementator was blocked sending a reply.
We used to un-busy a client when it was expecting a reply from a
ping or sync for this reason.
Add and use some more keys for the endpoints and streams.
For flatpaks we need to be able to support older v0 protocol clients.
To handle this we have:
- the connection detects an old client when it receives the first
message. It can do this by checking the sequence number, on old
versions it contains the message size and is never 0, on new
clients the sequence number is 0.
- We add a new signal at the start of the connection with the detected
version number. This installs the right version of the core proxy.
We also move the binding of the client until the hello message is
received. This way we can have a new client connect (portal),
hand over the connection to an old client, which then removes the
client binding again in the hello request with a v0 version.
There are some changes to the passing of fds in v0 vs v3 which need
to investigated some more.
- bump version of our interfaces to 3. This makes it possible to
have v0 and v3 protocol marshal functions.
- Add version number in the proxy. This is mostly automatically done
internally based on the version numbers the library is compiled
with. Where the version number was in the API before, it is now
actually used to look up the right protocol marshal functions. For
Proxies there is usually just 1 version, the current one. It is the
server that will support different versions.
- Add v0 compat marshal functions to convert from and to v0 format.
This has some complications. v0 has a type map it keeps in sync
with the server. For this we have a static type map with mappings
to our own v3 types. Pods are mostly the same except for objects
that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also
convert between v0 spa_pod_prop and v3 spa_pod_choice.
Formats and commands are also slightly different so handle those
mappings as well.
We only have marshal functions for the server side (resource)
v0 functions.
- Add v0 compatible client-node again. It's a bit tricky to map, v0
client-node basically lets the server to the mixing and teeing
and just does the processing of the internal node.
Remove the parent_id from the global event. Remove the parent
and owner from the global object.
Use properties instead to mark parents and owners of objects.
Properties are easier to control for client exported objects and
usually a simple parent/child is not enough. For example, a client
exported node has the client as a parent but also the factory that
created the node.
Implement per channel volume on channelmix. Extend control on stream to
take an array of values when possible.
Remove name argument from pw_node_new and pw_device_new. We can pass
this as a property instead.
Improve properties on nodes to more closely match what pulseaudio does.
Don't let the monitor do too much with the udev properties but let the
session manager set the description and icon-names.
Remove some change_mask flags for things that don't change in
introspect. Use the flags to mark changes in -cli and -monitor.
Add a memory pool to manage blocks of memory. Make it possible
to allocate and import blocks.
Add add_mem and remove_mem to the core events to signal a client
of a block of memory. Remove the client-node add_mem.
Make a global pool for memory and a per client pool where we
import and share the memory we need with the client.
Use the new memory pool to track and map memory in clients.
Make pw_remote_connect_fd() not automatically close the provided
fd but let the caller take care of that. This allows us to reuse
the fd in pipewiresrc.
Fixes#155
Remove override for resources, it can't work in general.
Rename method to add_object_listener to add a listener for
events/methods from the remote object.
Rename some methods to _call to call the interface and _notify
to notify the listeners.
Remove unused client event to be notified of resource
implementations.
The interface struct has the type,version and methods of the
interface.
Make spa interfaces extend from spa_interface and make a
separate structure for the methods.
Pass a generic void* as the first argument of methods, like
we don in PipeWire.
Bundle the methods + implementation in a versioned inteface
and use that to invoke methods. This way we can do version
checks on the methods.
Make resource and proxy interfaces that we can can call. We
can then make the core interfaces independent on proxy/resource and
hide them in the lower layers.
Add add_listener method to methods of core interfaces, just
like SPA.
Don't pass the ucred to the client construct, just set the properties
in the protocol.
Use the client properties to get ucred.
Add the security label to the client properties (from SO_PEERSEC)
Pass a message around to make things more extensible later.
Keep fds per message if we ever want to write individual
messages.
Pass number of fds in the message header. We might need this to
close the fds when the proxy is gone.