Add a memory reference helper struct that we can use to track the memory
in buffers and formats.
Remove custom property get and set, the default ones will work fine.
Custom ones are problematic when we want to serialize properties in
formats etc.
Deserialized Formats are now tracked in the memory pool and can be freed
if needed.
Make buffer data point to a registered memory block by its mem_id.
Add some more helpers to allocate memfd backed memory.
Allocate buffers in memfd so that we easily share them between client
and server.
Update pts and seq in v4l2 now that this change will actually be visible
at the client.
Use stucture offsets instead of pointers so that we can share the buffer
structure between client and server.
We can then pass an fd wrapping the memory of the buffer to the client.
Add beginnings of a memory pool
Rework things so that we negotiate buffer pools beforehand and only pass
buffer ids around We can then remove the refcount of buffers, events and
commands.
More work on buffer reuse
Use the node state changes to trigger the next step in the configuration
sequence.
Move most of the client-node to a plugin
Do buffer allocation in the port link.
Remove the old PinosBuffer object and replace it with SpaControl, this
communication protocol is designed to make it possible to implement
remote nodes and so it is moved to Spa.
Move SpaBuffer into to API
Work on easier API to make formats, implement enumeration and support
for all formats in v4l2.
Improve format output in -inspect
Add more buffer types to add and remove memory shared memory between the
server and client. We would like to send buffers only once and then
simply reference them by index.
Do format negotiation and stream start with a START message.
Bring back the channel object. Making a node and port on the client side
was rather awkward because of the async nature of many methods. It feels
better to have a specific communication channel object to interface with
a server side port.
Use port activate/deactivate to start/stop streams
Remove links from the ports. We let other objects install a callback on
the port to receive and route buffers.
Make it possible to have a mixer/spliter and converter for the gstreamer
sources and sinks.
Add logic to make a new input/output port when the existing ports are
not of the required format.
Add autoconnect property to the ports
Remove the upload-node, clients that want to upload media just create a
node with an (unconnected) output port. Other clients can then connect
to this new output port.
Copy formats on newly linked ports.
Remove the client object, it is not very useful now that we have the
nodes.
Fix some properties on the proxy objects.
Use sendmsg and recvmsg directly because the GIO ones do allocations.
make pinos_properties_merge and use it to combine properties from nodes
and ports.
Add refcounting to buffers.
Use static memory on ports for buffer input and output memory.
Improve negotiation, let format and properties be negotiated on ports as
the data passes.
Improve some debug info.
Add buffer flags. The idea is to make it possible to easily check when a
buffer contains control information that we need to parse to update the
port fields.
Make the client create remote nodes and ports and set up proxies for
them.
Make a port base class implementing most of the logic to pass buffers
locally and remotely.
Remove most code from stream.c, it's now in the port.
Make a portsink and portsrc that can write and read to/from any port. We
use these in the server to send and receive data.
Rework format negotiation. The final format is now sent in-line before
the data. The server will select a format on output ports.
Make it possible to pass custom memory to the builder so that it can
construct packets directly into specified memory and avoid allocs.
Remove GError and GSocketControlMessage in the buffer API to make it
possible to use other (rt-safe) API later.
A port is an input or output on a Node.
Channels are created from the ports and inherit the direction of the
port.
do automatic port selection based on the direction and caps and
node/port name.
Simplify stream_connect by passing the direction.
Fix pinossink to connect in setcaps so that we know the format and can
select a good sink to connect to.
Make an object for a processing node.
Implement a sink node. Make it possible to implement Sink and Source
interfaces to provide input/output from the node.
Improve pinosdepay to track fds and handle format changes.
Rename the source-output object to channel because it is used for both
input and output.
Start the beginnings of sink support. This will make it possible to make
pinos consume data as well as provide data.