Use counters instead of void* to iterate items. This simplifies some
things and makes it easier to do over the wire.
Add format description to NodeInfo and use this to add format
descriptions to pinos devices.
Small fixes to fix leaks and crashes.
Only send a buffer when we have received a NEED_DATA message.
Add a signal to pulla buffer from the sink. Restructure the sink to use
a queue like the source and only push a buffer when we can.
Improve SpaData. Offset and size should be between 0 and maxsize, make
sure we clamp correctly when needed.
node_process_output completes the processing of the output after
receiving HAVE_OUTPUT for async elements. It instructs the node that
it now can produce more output.
We can optimize the transport some more if we allow the host to
configure the area used for transfering buffers. We can then also place
the current status in the area and avoid calling get_status(). We can
also allocate this area in shared memory, avoiding a memcpy in the
client-node.
Remove unused events, drained and marker can be done with
ASYNC_COMPLETED messages
Handle result of idle callback to disable the poll item
Identify poll items with a unique id.
Remove set_state vfunc
push_event -> send_command, commands are to do something, events are the
result of something.
Add poll item in v4l2 as soon as we have the fd but disable the item
until streaming starts.
Make a main-loop object with associated helper functions to handle async
methods.
rtloop -> data_loop
Handle async results a lot better.
Remove REMOVE_MEM command. We don't need it.
Handle stream memory updates better.
simplify port numbering again by using 0->max_ports for bot input ports
and output ports. This means we need to tall what direction the port is.
Add port_info serialize functions
Copy metadata and data when we are not sharing buffers.
Make pinossink work again.
Enable the header metadata so that we have timestamps again.
Rework allocation in the link a little. Reuse previously allocated
buffers when possible. Keep track of where the buffers was allocated.
Make some more convenience functions to initialize buffer headers. Make
it so that we move allocations to the app.
Make some helpers to make memfd memory in pinos now that we will be able
to do all allocation there.
Remove the memory stuff from the spa API, we can do thing more simple
and efficiently if we always allocate buffers outside of the plugins and
only implement an alloc function on the node when it can do something
clever.
Move serialize code to the props/format/buffer code
Make it possible to copy a format and properties.
Add an async result code and an event to signal the completion.
Use async return values to signal completion of a method and potential
state change.
Add selected format to port update message.
Make it possible to parse into a custom copy of the command memory.
Remove state change events from the elements, we now just update the
state.
Implement async results in the proxy element
Add support for removing buffers in the client.
Fix up pinossink
Deal with async return in the links.
Use the v4l2 monitor to dynamically add and remove nodes.
Use the info from the monitor as parameter for the factory init and use
it to configure the new node.
Add info to the node.
Use info from the factory as properties on the PinosNode
Make events and command specific to the node
Remove some unused code
Improve state changes
Use easier fixate by just taking the element default value
Fix reuse buffer in the proxy
Work on idle poll
Move node state to the node interface so that we can actually get it in
the sync case.
Add enabled field to the poll event
Work on audiotestsrc
Support to parse configuration files. By default, the default conf file
is parsed ({sysconfdir}/pinos/pinos.conf), but that can be changed with
an environment variable (PINOS_CONFIG_FILE). The file can contain
commands and assignments (no assignment supported this far).
Support for command module-load is added.
Remove _remove from properties, we can do the same with set of a NULL
value.
Add signals to the stream API to manage the buffers. Wrap those buffers
in a GstBuffer in the pinossrc and pinossink elements and pool them in a
bufferpool.
Remove SPA_EVENT_TYPE_PULL_INPUT, we can do the same with NEED_INPUT and
by using a ringbuffer.
Do more complete allocation of buffers in the link. Use the buffer
allocator if none of the nodes can allocate.
Follow the node state to trigger negotiation and allocation.
Remove offset and size when refering to buffers, we want to always deal
with the complete buffer and use a ringbuffer for ranges or change the
offset/size in the buffer data when needed.
Serialize port_info structures as part of the port_update
Print both the enum number and the name when debuging properties or
formats.
Rework things so that we negotiate buffer pools beforehand and only pass
buffer ids around We can then remove the refcount of buffers, events and
commands.
More work on buffer reuse
Use the node state changes to trigger the next step in the configuration
sequence.
Move most of the client-node to a plugin
Do buffer allocation in the port link.
We now only allow per port preallocated buffers. We exchange the index
into the array instead of passing the buffers around. We still use the
refcount to track when a buffer can be reused.
Improve API a little, allow passing the node as the first argument of
the interface call.
Implement alloc_buffer in v4l2 and improve the test.
Keep state variable to enumerate things. This allows us to remove the
expectation that the same index will give the same item.
Use a new rectangle type for video size. When enumerating sizes, this
allows us to specify relations between width and height more easily.
Remove the struct and bytes type, they are like pointer.
Add filter to enum_formats to speed up enumerations.
Add generic pointer metadata type that is copied on import
Pass array of pointers to SpaBuffers in use_buffers.
Make sure we use the same data and metadata as the imported buffer.