Move send and dispatch functions to the implementation. This makes it
possible to place an access check before sending and dispatching.
Add module-access that allows to bind and notify on globals owned by
the client.
Remove the Daemon object and remove all dbus code from the main
objects. We can use the signals in a separate module to create and
destroy the DBus interfaces.
Move the dbus protocol in a module
Move the autolink policy to a module
Hide GDBus from RTKit API
Remove register node from dbus API
Add signal
Add object and register objects in the registry
Add some preregistered types to the registry
Let the daemon listen to the registry
Move array and map to pinos
Move more things to spa lib
ControlCmd -> Message
Make pinos log, use for plugins as well
work on ringbuffer in alsa and nodes
work on making registry with all objects
Add a link state
Add error quark
Track the state of node we create and error when it is in error.
Handle stream error states when negotiating
Make the node error when a link is in error
Bring back the channel object. Making a node and port on the client side
was rather awkward because of the async nature of many methods. It feels
better to have a specific communication channel object to interface with
a server side port.
Use port activate/deactivate to start/stop streams
Remove links from the ports. We let other objects install a callback on
the port to receive and route buffers.
Remove the client object, it is not very useful now that we have the
nodes.
Fix some properties on the proxy objects.
Use sendmsg and recvmsg directly because the GIO ones do allocations.
make pinos_properties_merge and use it to combine properties from nodes
and ports.
Add buffer flags. The idea is to make it possible to easily check when a
buffer contains control information that we need to parse to update the
port fields.
Make the client create remote nodes and ports and set up proxies for
them.
Make a port base class implementing most of the logic to pass buffers
locally and remotely.
Remove most code from stream.c, it's now in the port.
Make a portsink and portsrc that can write and read to/from any port. We
use these in the server to send and receive data.
Rework format negotiation. The final format is now sent in-line before
the data. The server will select a format on output ports.
A port is an input or output on a Node.
Channels are created from the ports and inherit the direction of the
port.
do automatic port selection based on the direction and caps and
node/port name.
Simplify stream_connect by passing the direction.
Fix pinossink to connect in setcaps so that we know the format and can
select a good sink to connect to.
Make an object for a processing node.
Implement a sink node. Make it possible to implement Sink and Source
interfaces to provide input/output from the node.
Improve pinosdepay to track fds and handle format changes.
Rename the source-output object to channel because it is used for both
input and output.
Start the beginnings of sink support. This will make it possible to make
pinos consume data as well as provide data.
Add a global object that can be used to track outstanding fds for a
client. This can later also be used to limit the number of fds per
client.
Use this in the payloader to track fds. This makes it possible to track
the fds even when the client reconnects.
Set the client patch on the socket so that we can use it to track the
fds we sent to this client.
When the client disappears, release all outstanding fds.
Make sure we unref the source-input when it is removed.
When the source-input is removed, we should also unref the source. Do
this by adding the source as data for the source-input and unreffing it
when the source-input is freed.