Commit graph

11 commits

Author SHA1 Message Date
Wim Taymans
ca7d08c406 Work on sink
Remove _remove from properties, we can do the same with set of a NULL
value.
Add signals to the stream API to manage the buffers. Wrap those buffers
in a GstBuffer in the pinossrc and pinossink elements and pool them in a
bufferpool.
Remove SPA_EVENT_TYPE_PULL_INPUT, we can do the same with NEED_INPUT and
by using a ringbuffer.
Do more complete allocation of buffers in the link. Use the buffer
allocator if none of the nodes can allocate.
Follow the node state to trigger negotiation and allocation.
Remove offset and size when refering to buffers, we want to always deal
with the complete buffer and use a ringbuffer for ranges or change the
offset/size in the buffer data when needed.
Serialize port_info structures as part of the port_update
Print both the enum number and the name when debuging properties or
formats.
2016-08-24 16:38:51 +02:00
Wim Taymans
f06b991a5a port to new API 2016-07-25 12:28:21 +02:00
Wim Taymans
907bd7bfd7 add client-node again
Add a client node again that uses the channel protocol but looks like
a node in the graph.
2016-07-22 17:17:44 +02:00
Wim Taymans
eefe6aacb9 some more rework 2016-07-18 17:40:58 +02:00
Wim Taymans
ca4f3d84cd node: add support for multiple input and output ports
Make it possible to have a mixer/spliter and converter for the gstreamer
sources and sinks.
Add logic to make a new input/output port when the existing ports are
not of the required format.
2016-07-05 12:24:51 +02:00
Wim Taymans
e7e141a31d port: Implement max-peers property
Make a property to limit the number of peers on a port. By default we can
link an output port multiple times (with the same format) but we can only
link to an input port once (else we would have to do mixing).
Use a pointer array to keep track of peers
2016-06-30 11:10:55 +02:00
Wim Taymans
4a5ed1e1f5 Rework how clients connect.
Add buffer flags. The idea is to make it possible to easily check when a
buffer contains control information that we need to parse to update the
port fields.
Make the client create remote nodes and ports and set up proxies for
them.
Make a port base class implementing most of the logic to pass buffers
locally and remotely.
Remove most code from stream.c, it's now in the port.
Make a portsink and portsrc that can write and read to/from any port. We
use these in the server to send and receive data.
Rework format negotiation. The final format is now sent in-line before
the data. The server will select a format on output ports.
2016-05-17 09:38:30 +02:00
Wim Taymans
8407430891 rework: make client and server nodes
work on making nodes and ports on the client.
2016-05-12 17:03:28 +02:00
Wim Taymans
20c50772fa Add provide mode to pinossink
Add a mode to provide a stream to pinossink
Small improvements, leak fixes.
2016-05-06 17:54:23 +02:00
Wim Taymans
ba4ef9b5d9 Introduce the concept of a Port
A port is an input or output on a Node.
Channels are created from the ports and inherit the direction of the
port.
do automatic port selection based on the direction and caps and
node/port name.
Simplify stream_connect by passing the direction.
Fix pinossink to connect in setcaps so that we know the format and can
select a good sink to connect to.
2016-05-06 13:01:52 +02:00
Wim Taymans
b885d40390 Introduce the concept of a Node
Make an object for a processing node.
Implement a sink node. Make it possible to implement Sink and Source
interfaces to provide input/output from the node.
Improve pinosdepay to track fds and handle format changes.
2016-05-05 13:31:18 +02:00