Remove _remove from properties, we can do the same with set of a NULL
value.
Add signals to the stream API to manage the buffers. Wrap those buffers
in a GstBuffer in the pinossrc and pinossink elements and pool them in a
bufferpool.
Remove SPA_EVENT_TYPE_PULL_INPUT, we can do the same with NEED_INPUT and
by using a ringbuffer.
Do more complete allocation of buffers in the link. Use the buffer
allocator if none of the nodes can allocate.
Follow the node state to trigger negotiation and allocation.
Remove offset and size when refering to buffers, we want to always deal
with the complete buffer and use a ringbuffer for ranges or change the
offset/size in the buffer data when needed.
Serialize port_info structures as part of the port_update
Print both the enum number and the name when debuging properties or
formats.
Add helpers to convert between pinos and gstreamer formats.
Use pinos formats in the API.
Work on removing some hardcoded stuff and instead use the real format
from the pinos server.
Use memfd and sealing.
Make buffer data point to a registered memory block by its mem_id.
Add some more helpers to allocate memfd backed memory.
Allocate buffers in memfd so that we easily share them between client
and server.
Update pts and seq in v4l2 now that this change will actually be visible
at the client.
Use stucture offsets instead of pointers so that we can share the buffer
structure between client and server.
We can then pass an fd wrapping the memory of the buffer to the client.
Add beginnings of a memory pool
Rework things so that we negotiate buffer pools beforehand and only pass
buffer ids around We can then remove the refcount of buffers, events and
commands.
More work on buffer reuse
Use the node state changes to trigger the next step in the configuration
sequence.
Move most of the client-node to a plugin
Do buffer allocation in the port link.
Remove the old PinosBuffer object and replace it with SpaControl, this
communication protocol is designed to make it possible to implement
remote nodes and so it is moved to Spa.
Move SpaBuffer into to API
Work on easier API to make formats, implement enumeration and support
for all formats in v4l2.
Improve format output in -inspect
Add more buffer types to add and remove memory shared memory between the
server and client. We would like to send buffers only once and then
simply reference them by index.
Do format negotiation and stream start with a START message.
Add autoconnect property to the ports
Remove the upload-node, clients that want to upload media just create a
node with an (unconnected) output port. Other clients can then connect
to this new output port.
Copy formats on newly linked ports.
Add refcounting to buffers.
Use static memory on ports for buffer input and output memory.
Improve negotiation, let format and properties be negotiated on ports as
the data passes.
Improve some debug info.
Add buffer flags. The idea is to make it possible to easily check when a
buffer contains control information that we need to parse to update the
port fields.
Make the client create remote nodes and ports and set up proxies for
them.
Make a port base class implementing most of the logic to pass buffers
locally and remotely.
Remove most code from stream.c, it's now in the port.
Make a portsink and portsrc that can write and read to/from any port. We
use these in the server to send and receive data.
Rework format negotiation. The final format is now sent in-line before
the data. The server will select a format on output ports.
Make it possible to pass custom memory to the builder so that it can
construct packets directly into specified memory and avoid allocs.
Remove GError and GSocketControlMessage in the buffer API to make it
possible to use other (rt-safe) API later.
A port is an input or output on a Node.
Channels are created from the ports and inherit the direction of the
port.
do automatic port selection based on the direction and caps and
node/port name.
Simplify stream_connect by passing the direction.
Fix pinossink to connect in setcaps so that we know the format and can
select a good sink to connect to.
Make an object for a processing node.
Implement a sink node. Make it possible to implement Sink and Source
interfaces to provide input/output from the node.
Improve pinosdepay to track fds and handle format changes.
Rename the source-output object to channel because it is used for both
input and output.
Start the beginnings of sink support. This will make it possible to make
pinos consume data as well as provide data.
Add a new refresh message to request a keyframe from the pinos server.
pinospay: pass the refresh-request message upstream
pinossink: turn refresh-request messages into events
pinossrc: turn a keyframe event into a refresh-request message
Rework stream connect/disconnect from start/stop
Start the stream in setcaps when the format is known.
When the stream is already started in setcaps, send a format_change
message instead.