Also handle the relation between a node and the driver with pw_node_peer,
like we do with the links.
Because these are refcounted, we only make one peer for a node that is
linked to another node that is also the driver (pw-play -> sink) and we
save some fds as well as some admin stuff and overhead for the refcounts.
This in return then results in less problems getting all the refcounts
right when adding/removing nodes.
Manage them like we do on the client and reuse logic. Make a node
function to safely add and remove a target.
Activate the targets from the process loop when we can be sure that we
can resume them. This avoids incrementing the pending state when we are
not going to be able to resume the nodes (like when the cycle is ongoing
and we have already been scheduled) and avoids glitches and xruns.
When a node is added to the poll loop, it can activate its own targets.
This is mostly for driver so that they have something to schedule and
can then activate the other targets.
Try to resume the target when it is removed and we are supposed to be
scheduled.
Also add targets to the target_list when the node is remote to make sure
the profiler can see the targets as well.
Keep the node in the INACTIVE state as long as the eventfd of the node
is not added to the loop. Skip nodes in the INACTIVE state from going to
the NOT_TRIGGERED status, which avoids scheduling the node.
Make sure we remove any local targets we have in a node when we export
it, we will receive new targets from the server.
This should eliminate any glitches when adding and removing nodes from
the graph.
See #4026, #2468
Change the GenericFd data type to SyncObj. It's probably better to
explicitly state the data type than to make something generic. Otherwise
we would need to transfer the specific fd type somewhere else and there
is no room for that in the buffer and the the metadata is not a good idea
either because it can be modified and corrupted at runtime.
Add the SyncTimeline metadata. This contains 2 points on two timelines
(SyncObj datas in the buffer). The buffer can be accessed when the
acquire_point is signaled on the timeline and when the buffer
can be released, the release_point on the timeline should be signaled.
Since we don't follow updates of the params on the mixer but only on the
port, we might get out of sync and fail to negotiate.
Going through the mixers for everything needs some more work.
Fixes#3971
When node.async is set, make the node async.
Advertize SPA_IO_AsyncBuffers on mixer ports when supported. Set a new
port flag when AsyncBuffer is supported on the port.
When making a link and if one of the nodes is async and the linked ports
support AsyncBuffer, make the link async and set this as a property on
the link. For async nodes we will use SPA_IO_AsyncBuffers on the mixer
ports.
Nodes that are async will not increment the peer required counters. This
ensures that the peer can start immediately before the async node is
ready.
On an async link, writers will write to the (cycle+1 & 1) async buffers
entry and readers will read from (cycle & 1). This makes the readers read
from the previously filled area.
We need to have two very controlled areas with specific rules for who
reads and who writes where because the two nodes will run concurrently
and no special synchronization is possible otherwise.
These async nodes can be paused and blocked without blocking or xrunning
the rest of graph. If the node didn't produce anything when the next
cycle starts, the graph will run with silence.
See #3509
Go through the mixers of the port to get the params.
This makes it possible to let the mixer decide on formats, buffers and
io areas.
Currently, the format is the same on all mixer input and output ports
and the buffers are shared on the output port but the idea is to make it
possible to have different formats and buffers per link.
Change the flag from MAPPABLE to UNMAPPABLE to ease compatibility.
Older servers with newer client will not set the flag and so memory is
mappable for the client.
Newer server will set the flag but the client will ignore it and act
like before.
Implement pw_impl_node_set_io() and do all the things that need to be
done in it, such as taking the clock.id, checking for driver etc.
We can then remove some code that tries to reimplement this, most
notably in the remote-node (where it was missing updates to the
target_rate and target_quantum and maybe related to #3845.
This flags means that the fd can be mmaped without special handling. It
is the equivalent of the SPA_DATA_FLAG_MAPPABLE. Refuse to map memory
that is not mappable.
Make sure we make all allocated MemFd memory MAPPABLE by default. We can
then remove the stream and filter special handling for MemFd types and
just check the more generic MAPPABLE flag.
Make one exception when a client uploads MemFd buffer memory. We must
manually set the MAPPABLE flag for MemFd to make things backwards
compatible.
clear_port() clears all struct mix and removes the port, and can occur
before port io is set to NULL. In this case the port memmaps are not
freed, and are leaked until client pool closes.
Fix by freeing the old io memmap when setting io to NULL, also when the
port was already cleared, so that the memmap lifecycle is the same as
that of the IO.
Avoid leaking buffers when freeing mix, in case the port was not cleared
properly.
These leaks don't seem to be occurring currently, but better be sure.
The remote end may destroy the port via client_node_port_update(),
before corresponding pw_impl_port_mix are released.
clear_port() removes all struct mix, but this prevents the
pw_impl_port_mix from being removed from io_map, which causes stale mix
ids be left in io_map, so we end up continuously allocating new io
areas.
Make lifecycle of io_map entries match port_init_mix/release_mix
exactly, separately from the lifecycle of the port and struct mix.
When freeing struct mix in port_release_mix(), make sure it corresponds
to the mix being released.
Keep the target and source fd in sync when we get the new fd from the
server in remote-node.
This makes it possible to refactor some things and only schedule nodes
by triggering the target.
First check if all of the new buffers are ok before attemping to replace
our exising ones with the new ones. Else we might end up copying some
of the new buffers and cleaning them up twice later.
struct mix contain pointers to themselves (see do_port_use_buffers) and
cannot be copied by value, so they should not be stored in pw_array.
Store them in pw_map instead.
This reverts commit 6fefd49a8a.
We can't use PRIVATE because mmap docs say that we then might not see
changes in the data anymore from other processes.
Fixes#3575
Remove the context_driver events and replace them with realtime node
events. The problem is that the realtime node events are emitted from
the node data thread, which can be different for each node and
aggregating them into context_driver events is not a good idea.
It's also nice for the stream drained event, which no longer needs to go
through the context_driver events.
Remove some includes of private.h
Add some methods to get the mempool of client and context so that we can
remove direct access.
Move some things around.
Use methods to get pw_loop variables.
See #3243
We have SPA_ID_INVALID mix id for all ports to handle the formats and
buffers, we don't need to init/release the mix for this or else our
n_mix accounting is wrong and we might not clear the format right.
Use the port_set_mix_info to add and remove mix info information to the
client.
Previously it was impossible to clean up mix_info.
With this change we can also simplify the jack peer port detection.
Because the mix info is always sent before the link appears we can
simply look up the info when the link appears.
There is already an id in the port_mix structure that can be used to
index the mix structures in map if needed, the mix_id is the port_id of
the mixer and should not be confused.
The rt.mix_lst is really something internal to the tee and fallback
mixer in the ports so make it private.
Use the port_set_io call to add the Buffer io area to the mix_list
tee and fallback mixer on the port, like we do for remote-node. We can
then remove the custom code to do this in remote-node and impl-link.
Remove an unused field (clock) in the port struct.
Remove the unused io_set field in impl-link, it is always in sync with
the activated field.
Add a flag to the activation to mark the node as being profiled.
Only wake up the eventfd in remote-node when the profiler is running.
This keeps the server sleeping when remote nodes are driving and the
profiler is not running.
Make a copy of the node name into a statically allocated array. This is
for debugging purposes only but might crash if we do a name change while
the data thread is reading it.
Make it possible to do reposition on the client side by copying the id
to the target. The client side does not have a node in the target so we
can't deref it.
Bump the client-node version because we use the writefd differently now.
Support driver nodes using the old version somewhat. The stats will be
wrong but then again, we don't have any flatpak driver nodes that could
use an older version.