When we are actively driving the stream and the converter needs more
data, call the stream process function again to get it so that we
don't underrun.
Fixes#2494
Tweak the conversion constants a bit so that they handle the
extreme ranges a bit better.
Align the C and vector instructions.
Reactivate the unit test asserts when a conversion fails.
Do the channel remapping to the cannonical format when we
deinterleave/interleave instead. Otherwise we would completely skip
the remapping when we have interleaved input.
Fixes#2502, #2490
When we get something else that a drain status as input, bring us back
to the non-drained state.
When we are draining, don't remove the drained flag on the input
io status. This needs to be cleared by the host when the draining is
finished.
Fixes speaker-test
Ensure that our temporary buffers can hold at least quantum_limit
samples. When no output or input is connected, we can generate up
to a quantum_limit of silence, which requires all the buffers to
be scaled correctly.
Fixes a segfault in mpv.
Make a new uint42_t and int24_t type and use that to handle 24 bits
samples. This makes it easier because we can iterate and copy the
structs like other types.
Make dither noise as a value between -0.5 and 0.5 and add this
to the scaled samples.
For this, we first need to do the scaling and then the CLAMP to
the target depth. This optimizes to the same code but allows us
to avoid under and overflows when we add the dither noise.
Add more dithering methods.
Expose a dither.method property on audioconvert. Disable dither when
the target depth > 16.
We need to do dithering and noise when converting f32 to the
target format. This is more natural because we can work in 32 bits
integers instead of floats.
This will also make it possible to actually calculate the error between
source and target values and implement some sort of feedback and
noise shaping later.
Move the noise setting in the dither struct so that it can be
handled separately.
Setup dither separately.
Set used cpu_flags in structures after setup.
The quantize is the amount of bits we want to keep from the original
signal, subtract the amount of bits for noise. Clamp this to 0 (all
noise).
Calculate the scale factor better with powf() and avoid overflows.
Fixes#2479
Rename empty.noise -> dither.noise and always add this amount of noise
when > 0. This also adds the noise to silent sounds, not only when
nothing is connected because that would also be a problem when an amp
needs to be kept alive with an non-0 signal.
Rename noise -> dither because we can use this also for dithering later.
See #705
Using `int` results in UndefinedBehaviorSanitizer errors
when `noise::intensity` is 31 as that would shift the 1 into
the sign bit of a signed integer type.
Add an empty.noise option that specifies the number of bits to
use for noise when the input signal is pure silence.
Some amplifiers can go into suspend mode pretty easily when they
get pure silence. With empty.noise = 1, audioconvert will now generate
a bitpattern that can keep those amplifiers alive, together with
disabling suspend in the session manager.
Fixes#705
Add an EMPTY chunk flag to mark a piece of memory as 'empty'. For audio
this means silence.
Use the empty flag to avoid mixing 0 samples.
Set the empty flag in output buffers on audioconvert.
this->monitor enabled adds an additional port in reconfigure_mode. If
there was already the maximum 64, this will crash.
Make maximum number of ports one larger than max channels to avoid
problems.