We can initialize the transport as soon as we get async notify
from the client when setup completes. Node initialization happens
after that and then finaly the node is initialized and we can send
the transport and fds.
Small cleanups
Make port status SPA_RESULT_OK until events changes it and data
processing can start
Only start pulling on ports in the OK state
Change we way we handle client-nodes, handle them async and continue
processing after they signaled completion
Add a new scheduler that decouples push and pull. It pushes to peer
elements when all inputs are provided and pulls from nodes when all
peer outputs are processed.
Also use double buffering for the client-node input, we process the
output of the previous cycle.
Only process the reuse_buffer if the client is explicitly going to
send them otherwise, recycle right after sending.
Let the tee and mix pass the io status upstream.
Initialize io area with NEED_BUFFER for inputs.
Implement reuse_buffer for the remote.
When the client is explicitly going to send reuse_buffer messages,
set the consumed buffer to INVALID so it doesn't automatically get
reused.
ASYNC is for when the node emits events to signal input and output it
has nothing to do with reuse_buffer
Remove weird PROCESS_INPUT code.
Add a PW property "pipewire.client.reuse". If set, the client-node
doesn't immediately reuse a buffer after sending
PW_CLIENT_NODE_MESSAGE_PROCESS_INPUT to the client. Instead, it waits
for reuse-buffer from the client. The SPA_GRAPH_NODE_FLAG_ASYNC is
used for this, together with adapted logic in process_input().
In stream.c, if the property is set, the handling of incoming buffers
for PW_DIRECTION_INPUT streams is changed. Each buffer has to be
recycled, so we make sure new_buffer is emitted for each intermediate
buffer, if buffer_id in the IO area has moved past some buffers.
Change-Id: I137a12b702b857cc73369930d7029ecbd69d63ff
Don't directly expose the state change methods. Only expose an activate
method for nodes that indicates if the node should be scheduled or not.
Let the link automatically negotiate two active nodes.
Make some defines for properties.
Use link property to make passive links. Passive links don't activate
the nodes.
Make sure the mainloop quits when quit is called before run.
Add an extra input and output node for remote nodes. We link this
node to all remote inputs and outputs to make it easier to use
the scheduler.
Improve scheduler debug
Replace the v4l2 example with a more generic version that can add
any spa node to a remote graph
Make the dictionary items const
Add some info to nodes and factories. Add the node info to the node
properties. We can then set the media.class directly on the node,
instead of letting the monitor set it.
Debug node info in spa-inspect.
Do async operation on the audiotestsrc and videotestsrc differently.
* Fix use after free in error path
Memory pointed by 'handle' is used in error path but it is freed before jumping to interface_failed. Remove the wrong free. Memory pointed by 'handle' gets freed in the error handling path.
* Free 'bus' when dbus_bus_get_private fails
If dbus_bus_get_private fails memory pointed by 'bus' is never freed. Free it.
* Free 'impl' if dbus_bus_get_private fails
When dbus_bus_get_private fails the memory pointed by 'impl' is not freed. Free it.
* Fix clang warnings about comparing uint32 < 0
clangs complains about an uint32 compared to < 0:
warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare]
So remove these comparisos and an uint32 never will be less than 0.
Signed-off-by: Marcos Paulo de Souza <marcos.souza.org@gmail.com>
* module-jack.c: Differentiate error msg from protocol-native
Signed-off-by: Marcos Paulo de Souza <marcos.souza.org@gmail.com>
Avoid duplicating API, remove implementations from port and node and
always use an spa_node as the implementation, it's just as easy to
implement a spa node. With the implementation always being a spa_node
we will be able to better implement the negotiation of the mixers.
Remove spec file
Fix systemd service file
Send error on link errors
Init socket to -1 so that we don't close anything on error
Wait for all proxy objects in device monitor
Add signal handlers for daemon to shut down
Add destroy listeners for modules and do cleanup
Fix some leaks
Simplify port registration in new nodes
Hide some more data structures
Let the node implementation take care of the reuse_buffer signal because
then we can get to the graph nodes to find the destination port.
Destroy modules in core cleanup. Modules should undo everything they
have done.
Activate the link after we negotiated format and buffers.