A client stream is a more specialized way to send 1 stream to pipewire.
On the client side and receiver side it can do conversion and the
buffer size of the client can be choosen arbitrarily.
reset number of fds before we begin reading.
When we destroy the proxy, just clear the id. We then remove the id
completely when the server sends a remove_id request. This avoid
reusing the proxy id before the server has finished with it.
Add some debug
Make explicit links between elements that are used to activate the
next element in the graph.
Make subgraphs a special regular node. Make a link from the
subgraph children to the parent so that the subgraph completes when
all the children completed.
Implement a single process function in plugins
Remove many messages in the client node
Move the activation state to the graph
Replace an old scheduler with a new one that works with the new
activation states.
Remove the DISABLED port flags, we explicitly add and remove to
make ports enabled/disabled.
Find first compatible port for link
Remove the node based scheduler and use the spa one.
Don't use the graph scheduler anymore, instead use a more simple
method using the nodes directly. The idea is that when a node
pulls, we walk the graph backwards and collect nodes to process.
Searching stops on a node with output. Then we process the nodes,
each one in turn calling process on the next one when all dependend
nodes are processed. This is quite similar to jack2 and with some
modifications seems to work well for more complicated input/output
patterns.
Set per mix input/output buffers.
Implement mixing in the audio-dsp node.
remote: handle mix ports a little better
Remove the source from the data_loop with invoke to make sure it
really is removed before we destroy the node.
Based on patch by David Svensson Fors <davidsf at axis.com>