Commit graph

20 commits

Author SHA1 Message Date
Wim Taymans
af3de36416 work on stream negotiation and start
Add more buffer types to add and remove memory shared memory between the
server and client. We would like to send buffers only once and then
simply reference them by index.
Do format negotiation and stream start with a START message.
2016-07-21 18:38:24 +02:00
Wim Taymans
e167d30296 reintroduce channels
Bring back the channel object. Making a node and port on the client side
was rather awkward because of the async nature of many methods. It feels
better to have a specific communication channel object to interface with
a server side port.
Use port activate/deactivate to start/stop streams
Remove links from the ports. We let other objects install a callback on
the port to receive and route buffers.
2016-07-20 17:29:34 +02:00
Wim Taymans
eefe6aacb9 some more rework 2016-07-18 17:40:58 +02:00
Wim Taymans
ca4f3d84cd node: add support for multiple input and output ports
Make it possible to have a mixer/spliter and converter for the gstreamer
sources and sinks.
Add logic to make a new input/output port when the existing ports are
not of the required format.
2016-07-05 12:24:51 +02:00
David Svensson Fors
c9aaf71dc3 stream: merge properties of peer node
This gives the stream access to pinos.clock properties, which are
needed in the client for handling buffer timestamps correctly.
2016-06-02 11:23:41 +02:00
Wim Taymans
323b0c55f2 Fix upload mode
Add autoconnect property to the ports
Remove the upload-node, clients that want to upload media just create a
node with an (unconnected) output port. Other clients can then connect
to this new output port.
Copy formats on newly linked ports.
2016-05-26 12:25:07 +02:00
Wim Taymans
89f8f41045 remove READY state on context
Now that we don't need to register anymore to the daemon we can just
remove this state.
2016-05-19 11:29:11 +02:00
Wim Taymans
5f10a933a1 remove client object
Remove the client object, it is not very useful now that we have the
nodes.
Fix some properties on the proxy objects.
Use sendmsg and recvmsg directly because the GIO ones do allocations.
make pinos_properties_merge and use it to combine properties from nodes
and ports.
2016-05-18 17:22:34 +02:00
Wim Taymans
0f67434ae8 buffer: improve memory management
Add refcounting to buffers.
Use static memory on ports for buffer input and output memory.
Improve negotiation, let format and properties be negotiated on ports as
the data passes.
Improve some debug info.
2016-05-17 20:14:06 +02:00
Wim Taymans
4a5ed1e1f5 Rework how clients connect.
Add buffer flags. The idea is to make it possible to easily check when a
buffer contains control information that we need to parse to update the
port fields.
Make the client create remote nodes and ports and set up proxies for
them.
Make a port base class implementing most of the logic to pass buffers
locally and remotely.
Remove most code from stream.c, it's now in the port.
Make a portsink and portsrc that can write and read to/from any port. We
use these in the server to send and receive data.
Rework format negotiation. The final format is now sent in-line before
the data. The server will select a format on output ports.
2016-05-17 09:38:30 +02:00
Wim Taymans
8407430891 rework: make client and server nodes
work on making nodes and ports on the client.
2016-05-12 17:03:28 +02:00
Wim Taymans
c67d3d7f04 buffer: allow building into custom memory
Make it possible to pass custom memory to the builder so that it can
construct packets directly into specified memory and avoid allocs.
Remove GError and GSocketControlMessage in the buffer API to make it
possible to use other (rt-safe) API later.
2016-05-09 18:48:18 +02:00
Wim Taymans
20c50772fa Add provide mode to pinossink
Add a mode to provide a stream to pinossink
Small improvements, leak fixes.
2016-05-06 17:54:23 +02:00
Wim Taymans
ba4ef9b5d9 Introduce the concept of a Port
A port is an input or output on a Node.
Channels are created from the ports and inherit the direction of the
port.
do automatic port selection based on the direction and caps and
node/port name.
Simplify stream_connect by passing the direction.
Fix pinossink to connect in setcaps so that we know the format and can
select a good sink to connect to.
2016-05-06 13:01:52 +02:00
Wim Taymans
b885d40390 Introduce the concept of a Node
Make an object for a processing node.
Implement a sink node. Make it possible to implement Sink and Source
interfaces to provide input/output from the node.
Improve pinosdepay to track fds and handle format changes.
2016-05-05 13:31:18 +02:00
Wim Taymans
7597e48e02 source-output -> channel
Rename the source-output object to channel because it is used for both
input and output.
Start the beginnings of sink support. This will make it possible to make
pinos consume data as well as provide data.
2016-05-03 18:00:56 +02:00
Wim Taymans
ccb93c9652 stream: handle against zero length payload
Don't send empty payloads in pinospay
2016-04-07 11:38:00 +02:00
Wim Taymans
3ad403ab13 stream: don't g_free a GBytes 2016-04-06 21:02:08 +02:00
Wim Taymans
f67ddb7c7e stream: ref stream in _stop and _start 2016-04-06 21:01:29 +02:00
Wim Taymans
cdb2028f9b src -> pinos and fix include paths
Rename src to pinos and fix all the include paths so that they contain
pinos/ to avoid conflicts
2016-02-01 15:40:48 +01:00
Renamed from src/client/stream.c (Browse further)