Make it possible to use object.id, node.name, node.nick,
node.description and object.path to select nodes and object.id,
port.name, port.alias and object.path to select ports when linking.
This makes it possible to use pw-cli creat-link to make nodes
without having to deal with the ids.
Remove the hooks we installed on objects in the destroy/free event
or before calling _destroy. This is not really needed but it is
a nice thing to do because it calls the hook removed callbacks.
Send create_object error messages to the new resource id so that
the client can better know what proxy is failing.
Use resource_remove when create_object fails because the core will
already send a remove_id on failure.
Try to send other errors to the proxy that made the request if
possible.
Sending the errors to the proxy id allows the client to know something
is wrong with the proxy and deal with it better.
Use the port global id in the error message.
Log an error when we send an error to the client so that we don't need
to log and error anymore.
Improve the error messages when we can
Move some warnings and errors to debug
This is more in line with wayland and it allows us to create new
interfaces in modules without having to add anything to the type
enum. It also removes some lookups to map type_id to readable
name in debug.
The proxy API is the one that we would like to expose for applications
and the other API is used internally when implementing modules or
factories.
The current pw_core object is really a context for all objects so
name it that way. It also makes it possible to rename pw_core_proxy
to pw_proxy later.
Bind to the resource in create_object before we register the global.
This ensure a client gets to see the resource global id associated
with the resource before it appears in the registry, which makes it
easier to patch the local proxy to the global object.
Remove the parent_id from the global event. Remove the parent
and owner from the global object.
Use properties instead to mark parents and owners of objects.
Properties are easier to control for client exported objects and
usually a simple parent/child is not enough. For example, a client
exported node has the client as a parent but also the factory that
created the node.
The interface struct has the type,version and methods of the
interface.
Make spa interfaces extend from spa_interface and make a
separate structure for the methods.
Pass a generic void* as the first argument of methods, like
we don in PipeWire.
Bundle the methods + implementation in a versioned inteface
and use that to invoke methods. This way we can do version
checks on the methods.
Make resource and proxy interfaces that we can can call. We
can then make the core interfaces independent on proxy/resource and
hide them in the lower layers.
Add add_listener method to methods of core interfaces, just
like SPA.
Add a new struct spa_param_info that lists the available params on
a node/port and if they are readable/writable/updated. We can use
this to replace and improve the PARAM_List and also to notify
property change and updates.
Update elements and code to deal with this new param stuff. Add
port and node info to most elements and signal changes.
Use async enum_params in -inspect and use the param info to know
which ones to enumerate.
Use the port info to know what parameters to update in the
remote-node.
Add a port_info event. With this, we get updates to ports pushed to
us, which is more convenient and also allows for better dynamic
add/remove of ports.
We don't need to the PortChanged event anymore
We can remove the get_port_ids/get_n_ports/port_get_info methods.
Update plugins
Make some more varargs error functions
Make pw_resource_error always just send the error to the resource id.
Make sure we send errors to the right destination.
Add proxy error event and emit it when the core finds an error for
the given proxy id.
The client error is supposed to be sent to all resources of a client
for the given global.
If the link is destroyed, remove the listeners. Only remove the
resource listener when we actually have one.
If the resource is destroyed first, destroy the global.
If the global is destroyed first, make sure we don't destroy it
again when the resource is destroyed.
When the node is destroyed, remove it from the node list and mark
the reference to the node gone so that when the resource is cleaned
up we don't try to destroy the node again.
SPA_ID_* -> SPA_TYPE_*. We use 'type' for all registered types.
ID refers to either a registered type or an enum.
Improve introspection of object ids. Make 0 an invalid enum and
use it to look up the object id type.
Move some type-info files together.
Swap type and id of the object, we first specify the type and then
the id because the meaning of the id depends on the object type.