Remove the SPA_AUDIO_MAX_POSITION define and use the
SPA_AUDIO_MAX_CHANNELS again.
Make a compile time define to override the default max channels of 64.
Make sure we compile the SPA library with the default 64 channels. If
you use the SPA library on a spa_audio_info you will get 64 channel
support, like before. If you want more channels, you will need to make
a padded structure or redefine the MAX_CHANNELS before you use the
spa_audio_info structures. You can use the padded structure with the
new functions that take the structure size.
With the extra checks in the parsing code, we avoid making a
valid spa_audio_info with too many channels that don't fit in the
structure. This means that code that receives a spa_audio_info can
assume there is enough padding for all the channels.
Add functions that take the size of the spa_audio_info struct in various
functions. We can use this to determine how many channels and channel
positions we can store.
Error out if we try to use more channels than we can fit positions. This
is probably the safest thing to do because most code will blindly try to
get the positions without checking the channel count.
Make sure we also propagate errors to the callers.
Add a new SPA_AUDIO_MAX_POSITION constant with the maximum number of
channel positions that can be kept in the various audio_info structures.
Repurpose the SPA_AUDIO_MAX_CHANNELS as a suggestion for applications
for the max allowed number of channels in the system. Make it possible
to make this a compile time constant.
Define some rules for how the position information works for channels >
SPA_AUDIO_MAX_CHANNELS. We basically wrap around and incrementing the
AUX channel counters. Make a function to implement this.
Including C headers inside of `extern "C"` breaks use from C++. Hoist
the includes of standard C headers above the block so we don't try
to mangle the stdlib.
I initially tried to scope this with a targeted change but it's too
hard to do correctly that way. This way, we avoid whack-a-mole.
Firefox is working around this in their e21461b7b8b39cc31ba53c47d4f6f310c673ff2f
commit.
Bug: https://bugzilla.mozilla.org/1953080
This provides access to GNU C library-style endian and byteswap functions.
Windows doesn't provide pre-processor defines for endianness, but
all current Windows architectures (X32, X64, ARM) are little-endian.
Split files into separate files.
Move type annotations to a matching -types.h files.
Move helpers to matching -utils.h files.
Add helpers to parse generic audio and video info.
Subdirectories buffer, control, debug, monitor, pod, support and utils, others
are still missing. Headers are grouped either per subdirectory (e.g. buffer/
gets added to group spa_buffer) or per-file (e.g. spa_json is a separate
group), whatever seemed like the most sensible approach.
Use the DSP media subtype to describe DSP formats. DSP formats
don't include the rate, channels and channel position in the
format and must use the rate and duration from the position io. This
makes it possible to later change the samplerate dynamically without
having to renegotiate the graph.
The same goes for the video DSP format, which uses the io_video_size
from the io_position to get the size/stride. Set this up in the node
based on the defaults from the context.
Make it possible to define defaults in the daemon config file, such
as samplerate, quantum, video size and framerate. This is stored in
the context and used for the DSP formats.
Reorder channels to a more common default order.
Only add channel layout when channels > 1
Don't try to link to a session that is still starting
Small sse fixes.
Make special format types for planar and interleaved instead of
having a field.
Add enum for audio channel positions
Add some default audio channel layouts
Place the channel layout in the audio format when possible
alsa: place audio channel positions in format
Add sse optimized channel mixing for some common cases
Remove name from port info, it's not mandatory and in the properties
Add direction to port info
Do not use dynamic types anymore. The reason is that it's difficult:
- to maintain a shared type database over a network.
- the extra overhead when translating between processes and for
maintaining the translation tables.
- race conditions in translating in RT-threads, this is a problem
because we want to make event streams.
We now have simple enums with types and extension points for all
types. This is also nicer to use in general.
We don't need the mapper anymore or pass strings around as types.
There is a parallel type info system to get more info about ids and
enums and their hierarchy. It can also be used for debugging.