Make sure we always send a clock update before sending a start command.
Fix memory size.
Follow the state of the node to do allocation
Use the pinos node to control the state
When doing STREAMOFF, all buffers will be dequeued. requeue them buffers
for when we go to playing again.
Decouple the SPA port ids from the pinos port ids, this allows us to
more easily link and relink things and do dynamic connection later.
Implement multiple output ports on a pinos node.
Add a clock interface to get raw clocking information from an element
Make events and commands to request and configure clock updates.
Add support for passing events and commands in control
Set the size of the buffers in pinossrc
Make events and command specific to the node
Remove some unused code
Improve state changes
Use easier fixate by just taking the element default value
Fix reuse buffer in the proxy
Work on idle poll
Move node state to the node interface so that we can actually get it in
the sync case.
Add enabled field to the poll event
Work on audiotestsrc
Remove the port object. We don't use it as a dbus object and we don't
need it, we can use the link and node object directy.
Move poll code and event handler to the node.
Support to parse configuration files. By default, the default conf file
is parsed ({sysconfdir}/pinos/pinos.conf), but that can be changed with
an environment variable (PINOS_CONFIG_FILE). The file can contain
commands and assignments (no assignment supported this far).
Support for command module-load is added.
A module is a shared library existing in, or a subdirectory of, the
module directory. The directory is by default
${libdir}/pinos-$(MAJORMINOR)/modules, but can be specified with
--with-module-dir=PATH when running configure. It is also possible to
override the module directory runtime with the environment variable
PINOS_MODULE_DIR, which is a list of directories separated with ":".
Make a new USE_BUFFERS command to atomically send a buffer array to the
remote client. We can use this to then clean up an old array and go to
the PAUSED state if possible.
Work on formats. Make one structure that can hold all video formats.
Work on pipeline suspend and resume.
Add jpeg support to v4l2.
Work on enum_formats with a filter in v4l2.
Remove old code
Only depend on GStreamer for the plugins
Rename STOP to PAUSE because that's what it really does
Start working on format_fixate.
Remove default property value from props
Fix framerate
Remove _remove from properties, we can do the same with set of a NULL
value.
Add signals to the stream API to manage the buffers. Wrap those buffers
in a GstBuffer in the pinossrc and pinossink elements and pool them in a
bufferpool.
Remove SPA_EVENT_TYPE_PULL_INPUT, we can do the same with NEED_INPUT and
by using a ringbuffer.
Do more complete allocation of buffers in the link. Use the buffer
allocator if none of the nodes can allocate.
Follow the node state to trigger negotiation and allocation.
Remove offset and size when refering to buffers, we want to always deal
with the complete buffer and use a ringbuffer for ranges or change the
offset/size in the buffer data when needed.
Serialize port_info structures as part of the port_update
Print both the enum number and the name when debuging properties or
formats.
Remove the hardcoded negotiation and replace by filtering accepted and
possible formats. Not quite correct yet because v4l2 doesn't actually do
filtering yet.
Serialize format and properties.
Simplify the properties by moving the unset-mask inside the property
structure. We can then also just use the index of the property as the
bit in the mask.
Work on stopping on disconnect
Implements the basics of the PORT_UPDATE control message
Add the ports to the proxy node with whe PORT_UPDATE control message.
Let the proxy node check the events and create dbus objects based on
added/removed ports.
Add helpers to convert between pinos and gstreamer formats.
Use pinos formats in the API.
Work on removing some hardcoded stuff and instead use the real format
from the pinos server.
Use memfd and sealing.
Add a memory reference helper struct that we can use to track the memory
in buffers and formats.
Remove custom property get and set, the default ones will work fine.
Custom ones are problematic when we want to serialize properties in
formats etc.
Deserialized Formats are now tracked in the memory pool and can be freed
if needed.